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    2019: Time to make Unity8 great again?

    Scheduled Pinned Locked Moved Lomiri (was Unity8)
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      • F Offline
        fossMan @alan_g
        last edited by

        @alan_g said in 2019: Time to make Unity8 great again?:

        Once Mir has a Mir-on-Wayland platform it will be possible to retain that architecture and use Wayland instead of the mirclient API.

        Naive question alert, sorry:
        is it possible to estimate/ quantify the amount of work for that task in any way? E.g, how many skilled developers will need to work on this problem fulltime in order to have a solution in one year? 50, 100, 4...?

        alan_gA 1 Reply Last reply Reply Quote 0
        • alan_gA Offline
          alan_g @fossMan
          last edited by

          @fossMan said in 2019: Time to make Unity8 great again?:

          @alan_g said in 2019: Time to make Unity8 great again?:

          Once Mir has a Mir-on-Wayland platform it will be possible to retain that architecture and use Wayland instead of the mirclient API.

          Naive question alert, sorry:
          is it possible to estimate/ quantify the amount of work for that task in any way? E.g, how many skilled developers will need to work on this problem fulltime in order to have a solution in one year? 50, 100, 4...?

          Almost all the code concerned is here:

          $ wc -l src/server/graphics/nested/*
             253 src/server/graphics/nested/buffer.cpp
              64 src/server/graphics/nested/buffer.h
              20 src/server/graphics/nested/CMakeLists.txt
              54 src/server/graphics/nested/cursor.cpp
              51 src/server/graphics/nested/cursor.h
             225 src/server/graphics/nested/display_buffer.cpp
             105 src/server/graphics/nested/display_buffer.h
             442 src/server/graphics/nested/display.cpp
             178 src/server/graphics/nested/display.h
             183 src/server/graphics/nested/host_buffer.cpp
              73 src/server/graphics/nested/host_buffer.h
              54 src/server/graphics/nested/host_chain.h
              95 src/server/graphics/nested/host_connection.h
              50 src/server/graphics/nested/host_stream.h
              52 src/server/graphics/nested/host_surface.h
              49 src/server/graphics/nested/host_surface_spec.h
             528 src/server/graphics/nested/input_platform.cpp
              84 src/server/graphics/nested/input_platform.h
              92 src/server/graphics/nested/ipc_operations.cpp
              48 src/server/graphics/nested/ipc_operations.h
             825 src/server/graphics/nested/mir_client_host_connection.cpp
             134 src/server/graphics/nested/mir_client_host_connection.h
              74 src/server/graphics/nested/native_buffer.h
             234 src/server/graphics/nested/nested_display_configuration.cpp
              78 src/server/graphics/nested/nested_display_configuration.h
              35 src/server/graphics/nested/passthrough_option.h
             227 src/server/graphics/nested/platform.cpp
             117 src/server/graphics/nested/platform.h
            4424 total
          

          That needs re-implementing to use Wayland protocol extensions instead of the mirclient API.

          It isn't a lot of code, and not a lot of work. But it does need someone that can read mirclient code and write Wayland code. I've done that a few times (for the "internal" clients in the example shells) and the concepts correspond well.

          There are few other parts of the system that would need touching (e.g. the configuration to set it up) but that is less of a problem.

          I think it would take me a couple of days (but the unexpected could happen). However, that's probably the fastest it could be: there are not many that know the Mir codebase as well as I do.

          tl;dr: Depending on the developer's background, anywhere from a few days to a month.

          1 Reply Last reply Reply Quote 5
          • F Offline
            fossMan
            last edited by fossMan

            Thanks @alan_g.
            What exactly is the "mirclient API", is that an abstraction or a specific set of files? Could you give a small example e.g a line of code showing dependence on that API, and perhaps how a Wayland extension could replace it?

            alan_gA 1 Reply Last reply Reply Quote 0
            • alan_gA Offline
              alan_g @fossMan
              last edited by alan_g

              @fossMan said in 2019: Time to make Unity8 great again?:

              What exactly is the "mirclient API", is that an abstraction or a specific set of files? Could you give a small example e.g a line of code showing dependence on that API, and perhaps how a Wayland extension could replace it?

              The mirclient API is the API provided by libmirclient.so. It is the API through which Mir proposed to support "Convergent" application toolkits. There are various bits of UBports relying on this API that need rework to Wayland (so learning to do that will remain useful after this exercise).

              Here's some mirclient API code:

                          Surface surface{mir_connection_create_render_surface_sync(DecorationProvider::connection, width, height)};
              
                          auto const buffer_stream =
                              mir_render_surface_get_buffer_stream(surface, width, height, mir_pixel_format_xrgb_8888);
              
                          auto window = WindowSpec::for_gloss(DecorationProvider::connection, width, height)
                              .set_fullscreen_on_output(output_id)
                              .set_event_handler(&handle_event_for_background, this)
                              .add_surface(surface, width, height, 0, 0)
                              .set_name(wallpaper_name).create_window();
              

              and some equivalent Wayland code:

                      ctx.surface = wl_compositor_create_surface(globals.compositor);
              ...
                      ctx.shell_surface = wl_shell_get_shell_surface(globals.shell, ctx.surface);
                      wl_shell_surface_set_fullscreen(
                          ctx.shell_surface,
                          WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
                          0,
                          ctx.output.output);
              ...
                      auto const shm_pool = make_scoped(
                          make_shm_pool(globals.shm, stride * height, &ctx.content_area),
                          &wl_shm_pool_destroy);
              
                      ctx.buffer = wl_shm_pool_create_buffer(
                              shm_pool.get(),
                              0,
                              width, height, stride,
                              WL_SHM_FORMAT_ARGB8888);
              

              https://github.com/MirServer/mir/pull/669/files#diff-ea35a63c157fb0d09e5713c6ee0b1dbe

              F 1 Reply Last reply Reply Quote 2
              • F Offline
                fossMan @alan_g
                last edited by fossMan

                @alan_g said in 2019: Time to make Unity8 great again?:

                The mirclient API is the API provided by libmirclient.so.

                Thanks for the example. Is there any way to download an example of a libmirclient.so file without installing anything? The closest I got was a mention on this Ubuntu package

                EDIT: or perhaps there is some documentation of the libmirclient API in order to understand better exactly what parts of the code is addressing the API?

                alan_gA 1 Reply Last reply Reply Quote 0
                • alan_gA Offline
                  alan_g @fossMan
                  last edited by

                  @fossMan https://mir-server.io/doc/group__mir__toolkit.html

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                  • F Offline
                    fossMan
                    last edited by

                    I would like to look at these issues but can't spare the focus time until start of June.

                    alan_gA 1 Reply Last reply Reply Quote 0
                    • alan_gA Offline
                      alan_g @fossMan
                      last edited by

                      @fossMan said in 2019: Time to make Unity8 great again?:

                      I would like to look at these issues but can't spare the focus time until start of June.

                      I imagine there will still be issues left for you when you have the time. 8-)

                      dobeyD 1 Reply Last reply Reply Quote 2
                      • dobeyD Offline
                        dobey @alan_g
                        last edited by

                        @alan_g I see in the Mir 1.4.0 release discourse mention of the layer-shell extension. If I understand correctly how this extension works, we should be able to use it for re-implementing the trusted overlays, no?

                        If we could do that, and get it done soon, that would be a huge step forward in being able to use unity8 on wayland.

                        alan_gA 1 Reply Last reply Reply Quote 1
                        • alan_gA Offline
                          alan_g @dobey
                          last edited by

                          @dobey said in 2019: Time to make Unity8 great again?:

                          @alan_g I see in the Mir 1.4.0 release discourse mention of the layer-shell extension. If I understand correctly how this extension works, we should be able to use it for re-implementing the trusted overlays, no?

                          I agree we should map out Wayland protocols that can help replace mirclient functionality. But in this specific case, I don't think layer-shell addresses the same concerns as trusted prompts, so I don't immediately see how you imagine using it.

                          I'll have a closer look at this idea after the holiday weekend to see what I've missed.

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                          • G Offline
                            GizmoChicken @alan_g
                            last edited by

                            @alan_g said in 2019: Time to make Unity8 great again?:

                            2019: Time to make Unity8 great again?

                            Given recent progress, how about 2020Q1: Time to make Unity8 great again?

                            alan_gA 1 Reply Last reply Reply Quote 0
                            • alan_gA Offline
                              alan_g @GizmoChicken
                              last edited by

                              @GizmoChicken said in 2019: Time to make Unity8 great again?:

                              Given recent progress, how about 2020Q1: Time to make Unity8 great again?

                              I like it! Maybe we can just rename this thread?

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