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    Indicator pull down regression on new Unity8 (rc/ver. 64) [solved]

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      • H Offline
        hummlbach @jezek
        last edited by hummlbach

        @jezek if you want to express your uncomfortability with that, you can comment here: https://github.com/ubports/ubuntu-touch/issues/1233 😉

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        • dobeyD Offline
          dobey @Giiba
          last edited by

          @Giiba said in Indicator pull down regression on new Unity8 (rc/ver. 64):

          Whether this is intentional or not I do not know.

          It is I would say, semi-intentional, in that the issue is new Unity8 now has support for global menus in apps (so for example, running some apps under libertine should result in their menus being available in the top panel, when in windowed/landscape mode).

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          • ? Offline
            A Former User @dobey
            last edited by

            @dobey
            I was rather hoping that the menus would be at the top of the window - as was the option in Unity7. I always thought that was both neat and attractive.

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            • jezekJ Offline
              jezek
              last edited by

              @hummlbach Thank you, that's the issue I have been (unsuccessfully) looking for. Will continue there.

              @3arn0wl I too think, that menus at the top of the window are better. In Unity7 was a switch somewhere in preferences, where you could choose if the menu is on the top of screen or window. I think that's the goal we should reach/hope for. 😉

              jEzEk

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              • ? Offline
                A Former User @jezek
                last edited by

                @jezek
                For another thing, it focusses attention on the window you're working in.

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                • dobeyD Offline
                  dobey @Guest
                  last edited by

                  @3arn0wl said in Indicator pull down regression on new Unity8 (rc/ver. 64):

                  @dobey
                  I was rather hoping that the menus would be at the top of the window - as was the option in Unity7. I always thought that was both neat and attractive.

                  It does both, but maximized things collapse the title bar into the top panel, so the menus go there.

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                  • ? Offline
                    A Former User @dobey
                    last edited by

                    🙂 Thanks for that, @dobey

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                    • jezekJ Offline
                      jezek @dobey
                      last edited by

                      I had this idea, that I presented in github issue:

                      I think, the touch area should dynamically expand to the left, until the last item of the possible menu. If there's no menu, the touch area is the whole notification bar.

                      Is this dynamic behavior possible? Where should I start (repo & how to), if I want to experiment on this idea?

                      jEzEk

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                      • dobeyD Offline
                        dobey @jezek
                        last edited by

                        @jezek said in Indicator pull down regression on new Unity8 (rc/ver. 64):

                        Is this dynamic behavior possible? Where should I start (repo & how to), if I want to experiment on this idea?

                        I can't give a direct answer for the first question, because I don't know if it's possible or not (though I would presume it is, because it should be simply a matter of making the possible menu area smaller or hidden, and making the indicator area larger).

                        For the second question, it would be in the unity8 repo, and in the Panel.qml iirc.

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                        • G Offline
                          Giiba @dobey
                          last edited by Giiba

                          @dobey said in Indicator pull down regression on new Unity8 (rc/ver. 64):

                          For the second question, it would be in the unity8 repo, and in the Panel.qml iirc.

                          Panel.qml is the correct spot. I've poked around with the old unity, and it should just be a matter of properly defining sizes and anchors.

                          edit:
                          I see where the indicator is defined but am too much of a newbie to know what's wrong.

                          line 350: https://github.com/ubports/unity8/blob/xenial/qml/Panel/Panel.qml

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