Godot project
-
I try compile Godot project for Circle Jump https://open-store.io/app/circlejump.abmyii
build-ubports.sh script don't work. Instructions on how to compile there are not.
Does anyone have any experience or instructions on how to compile a project for Godot? -
@pavelprosto I love to ask, and then answer my own question
error in build-ubports.sh:
Go to 7 line and change URL_LATEST
Copy actual ubports-godot link for armhf architecture.# The latest build can always be obtained from this URL URL_LATEST=https://gitlab.com/abmyii/ubports-godot/-/jobs/1091542236/artifacts/download
Then launch terminal, connect your phone and run:
clickable
It remains to figure out how to create your own project like this.
-
I managed to create a project. Created a new folder, copied the project. And I copied the missing files, then replaced the name in them with what I need.
The build has started, but the project crashes when launched on a smartphone.
It is necessary to understand how the circle_jump. pack file is created -
@pavelprosto I remember a discussion on Telegram. Maybe you can ask ambyii for help (or open an issue on the git repo)
-
@cibersheep Can you send a link to the channel?
-
Finish!
- If you want to create a Godot project, you need to use version 3.2.1
https://downloads.tuxfamily.org/godotengine/3.2.1/ - We create a project folder and copy the missing files to it.
Directory click, build-ubports.sh, clickable.json
from ubports-circle-jump - In all files, you must replace the project name with your own.
- Open Godot project. Project->Export->Linux/X11->Export PCK/ZIP
- Save your *.pck file in project(Clickable) path.
- Open terminal in project path and run:
clickable
You may have an error: 404 file not found.
In build-ubports.sh go to 7 line and change URL_LATEST
Copy actual ubports-godot link for armhf architecture.# The latest build can always be obtained from this URL URL_LATEST=https://gitlab.com/abmyii/ubports-godot/-/jobs/1091542236/artifacts/download
For better work, do not forget to change the settings of your project, as in the example of ubports-circle-jump
- If you want to create a Godot project, you need to use version 3.2.1