This approach is what I wanted to avoid, but probably, it would be the most feasible solution right now, and I might go that route. Thanks for the hint!
Yes. There are some devices which have issues using the VideoFilter method, so I had to do the manual sampling that way instead.
Looking at the issue you opened, it might be the same problem as I ran into which forced me to using the manual sampling. The issue is actually in the qtubuntu-camera QPA which we provide so that QtCamera API can use the camera hardware via Android HAL.
@s710 Well our documentation is hosted here: https://github.com/ubports/docs.ubports.com - you can either clone the repo to your local disk, or make online changes. Then, after submitting the changes, open a pull request and we will review and merge it if ok.
@trwidick just a small update. I received my new Pixel 3a and even if I admit having had many difficulties employing different PCs with available internet connections, finally I installed Ubuntu Touch on it hurray 🙂 Unfortunately my troubles with my Linux PC keep going: I purchased a wi-fi external card, such as this one and apparently I cannot succeed to make it correctly install it offline...I was in contact with their Customer Service and they said that it's very difficult to make this properly work without being online, due to the many dependencies the 'apt install' command summons during the installation. Probably I need to look seriously at the teardown process, with a valid wi-fi card replacement, however I seem not in the right moment (life....) and not able to find some spare time. Let's see how it goes, maybe in the end I'll just purchase a new laptop. Cheers and regards.
Guys, I tested the last version from the OpenStore. Once I launch the script it indicates is searching for satellites but does not get the position so generates an empty gpx. If I run test_gps, it gives a "segmentation fault" message. However, GPS works (very) fine in other applications (GPS tracker or uNav). I' m on Volla RC. Any idea why the script is not working? I assume something related to halium or so but not really sure.
The recommended way is to build a click.
It's easy with clickable.
If you need only CLI, then I guess you can cross-build the program on your desktop, transfer it to your UT device and run it within the terminal.
G++ or GCC are not "missing" they are not required (it's the same for android) for a normal usage. The system partition are limited so everything that is not required is removed from the rootf.
Same goes for pip, installing all the required libraries and managing the directories is an unnecessary burden. It's very simple and easy to use click packages so deployment on the device is consistent and simple.
You don't ask why RPM are not supported on Ubuntu... That's the same for a mobile operating system choices were made and we stick to it until we change...
If you want to create a Godot project, you need to use version 3.2.1 https://downloads.tuxfamily.org/godotengine/3.2.1/
We create a project folder and copy the missing files to it. Directory click, build-ubports.sh, clickable.json
In all files, you must replace the project name with your own.
Open Godot project. Project->Export->Linux/X11->Export PCK/ZIP
Save your *.pck file in project(Clickable) path.
Open terminal in project path and run: