UBports Community Update 18 | December 9, 2017
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Oh, hi there!
Our next Community Update is December 9, 2017 at 1900 UTC. These are 1-hour streams where we talk about community happenings and answer your questions.
You can find the live time and set a reminder on the Youtube event page.
Here are some things we won't answer, though:
- The status of bugs
- Any question (or permutation of a question) in our FAQ
We'll see you when we're live!
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Do you not think that a virtuous circle must be created quickly? :
- increase the number of donors and the sum of donations,
- with additional resources, recruit developers,
- with additional developers, speed up OTA release, adapt infrastructure,..., -> 1.
And that the initialization step (0) is to "Organize and stimulate promotion of UBports Ubuntu Touch" ?
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Do you want to create a new goal for patreon?
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@Einstein212
Two new Patreon goals would be better, 5000 and 10000$ not forgetting β¬ with UBports Liberapay account
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Hi all,
i would like know info about the future of App development with UBports. I'm using Ubuntu 16.04 LTS Ubuntu sdk IDE to develop my Apps. To test them on a real device i use my Tablet M10 and the phone Emulator running from the IDE to test on the phone (i haven' any phone).
What about the SDK- IDE for the future versions of Ubuntu (eg. 17.10)? It will be available for them ?
I know that currently is not maintained, developed for some valid reasons (money, missing developers...) will be at least a packaged version for future Ubuntu version so that App developers can use it ?
I kwnow about the "clickable" environment but with it i can run an emulator to test App on phone and what editor should be used ?
Thanks !! -
@libremax Just immediate reaction is: Yes we are trying to attract new devs, but most of them lack required skills - its not about the money actually. More on that later...
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@Flohack Thanks for your answer
That's what I had heard from Marius before and recently about the difficulty of getting developers to get involved given the lack of technical documentation and as a result of the heavy investment in time before they could start contributing code.
I hope that a solution will be found. I am sorry for not being of any help in this regard.