Ubuntu Touch Q&A 74 This Saturday at 19:00 UTC
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@doniks And first step: when qt update on dev channel ?
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@pi1024e said in Ubuntu Touch Q&A 74 This Saturday at 19:00 UTC:
Do you plan to give out any more ubuntu touch devices?
Pine/phone/tab, Librem 5, vollaphone...
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@pi1024e said in Ubuntu Touch Q&A 74 This Saturday at 19:00 UTC:
@Keneda thinking more of the tablet, since it is hard to get nowadays
Pinetab thus ^^
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Hi thanks for this Q&A and all the amazing work on UT,
I just used the ubports installer on my OP3T and saw the pinephone on the device list even though device page on the website says it s not compatible yet, so is the pinephone already compatible with the installer?
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@NoelFlantier said in Ubuntu Touch Q&A 74 This Saturday at 19:00 UTC:
so is the pinephone already compatible with the installer?
https://gitlab.com/ubports/community-ports/pinephone
It will eventually be possible to install Ubuntu Touch on the PinePhone via the UBports Installer. However, this method will likely perform the same steps as outlined here. Currently, we do not have a PinePhone in the hands of developers interested in the installer. This will change soon.
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@Keneda thanks for the quick answer!
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I got a few questions though I'm not sure I'll be able to join the call.
- when a device gets official support from ubports installer, will it receive 'official' ota updates?
- most ported devices requires a manual update atm, I experienced it during this month. Is it possible to make it clearer the way to create flashable zips and possibily let install them via ut itself by instructing twrp ?
- have you ever thought of supporting an android series of phones? Let's say galaxy A series, redmi A series, realme branded phones, or whatever? Let's say you focus on redmi A series (4a, 5a, 6a, etc), you have very low cost new devices to 'offer' (below 100$ target price, perfect for developing and exploring) which would still have android dual boot.
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Is it known if Ubuntu Touch supports or will support JavaFx developed Apps? Using GraalVM JavaFx can be compiled to native code for ARM architectures.
See for example here: https://gluonhq.com/javafx-on-embedded-using-graalvm-native-image/ -
@plotters I'd say the question is more the reverse, if Gluon supports Ubuntu Touch. It seems like the current answer is "no" but you could perhaps ask them to support it.
If they support having the apps be Wayland clients for drawing, then basic things will just work, once UT is fully switched to Wayland. Things like camera, audio, location, file sharaing, etc… will need additional support to work.