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    As I was working my upcoming #FOSDEM talk "The Linux Phone App Ecosystem" (https://fosdem.org/2026/schedule/event/VH3GYN-linux-phone-app-ecosystem-2026/) I thought: Maybe I should ask my followers..

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      • linmob@linuxmobile.socialL This user is from outside of this forum
        linmob@linuxmobile.social
        last edited by

        As I was working my upcoming #FOSDEM talk "The Linux Phone App Ecosystem" (https://fosdem.org/2026/schedule/event/VH3GYN-linux-phone-app-ecosystem-2026/) I thought: Maybe I should ask my followers.. So here we are:

        What do you want to know?
        Which projects do I have to mention?
        What should I focus on?
        Which apps do you enjoy the most?
        What are you missing?
        What are you worried about?

        #LinuxMobile #LinuxOnMobile #LinuxPhoneApps

        linmob@linuxmobile.socialL zerodogg@hachyderm.ioZ rasumi@social.tchncs.deR 3 Replies Last reply Reply Quote 0
        • linmob@linuxmobile.socialL This user is from outside of this forum
          linmob@linuxmobile.social @linmob@linuxmobile.social
          last edited by

          Please (at least for the talk) keep it focused on apps - I'll have 25 minutes, minus Q&A effectively 20 minutes, so I must focus.

          (Camera stuff, e.g., is so device/OS specific, that it cannot realistically be in scope.)

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          • zerodogg@hachyderm.ioZ This user is from outside of this forum
            zerodogg@hachyderm.io @linmob@linuxmobile.social
            last edited by

            @linmob as a mobile app dev, with a fresh Linux port (flutter), how do I get it published and available for use? It’s unclear and seems a bit daunting (ie. «learn a bunch about flatpak and flathub and somehow get it published there») when compared to the (relative) ease of publishing to gplay, appstore and fdroid. Speaking for myself, I’ve done the porting over 6 mo ago, but it’s not yet *available* because of this.

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            • rasumi@social.tchncs.deR This user is from outside of this forum
              rasumi@social.tchncs.de @linmob@linuxmobile.social
              last edited by

              @linmob I have noticed on my #flx1 that the apps with gpu accelerated UI are a lot smoother, largest difference is Gnome Web vs Firefox but it's also noticeable within Gnome apps if they use the newer accelerated UI elements already. Would be interesting to know how many apps of the ecosystem already use gpu acceleration (via the toolkit usually) and how to identify them.

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              • linmob@linuxmobile.socialL This user is from outside of this forum
                linmob@linuxmobile.social @rasumi@social.tchncs.de
                last edited by

                @rasumi I can try to add a tangent about that, but in general, since it also depends on what the specific device supports (GL ES 2 or 3 or 4, etc.) is maybe better as an addition to the docs on https://linuxphoneapps.org/docs/.

                In general: GTK3 is not accelerated, Flutter, Qt and GTK4 are. Of course there's more https://linuxphoneapps.org/frameworks/, where I have no idea.

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                • linmob@linuxmobile.socialL This user is from outside of this forum
                  linmob@linuxmobile.social @zerodogg@hachyderm.io
                  last edited by

                  @zerodogg If you need help with appstream metadata, I am happy to help with that. 🙂
                  Otherwise, not being a (flutter) developer, the best I can do is point you to other flutter apps published on flathub - just looking at how others do it is often helpful IMO. https://github.com/flathub/com.adilhanney.ricochlime/tree/master would be a recent one, using the latest freedesktop runtime.
                  cc @flathub

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