So the answer to my question was you just need to launch apps from a <app>.desktop file put in "/usr/share/applications" path.
After finishing some Wayland stuff I wanted to get this Mir working for legacy targets like 16.04 Ubuntu Touch Mir targets.
Posts
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RE: Ubuntu 16.04 BQ Aquaris M10 Mir app dev issues.
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RE: Ubuntu 16.04 BQ Aquaris M10 Mir app dev issues.
@alan_g This is for legacy targets such as the "BQ Aquaris M10". It would be like saying targeting MacOS 9 or SNES is a bad idea (which its not given future goals).
Those targets can't change but I'm still interested in them as hobby/retro targets.I can't find documentation for Mir anymore. IDK if it was removed or not so I have no other group to ask who might know/remember what this issue might be. Anyway I'll look into this .desktop file.
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RE: Ubuntu 16.04 BQ Aquaris M10 Mir app dev issues.
@arubislander said in Ubuntu 16.04 BQ Aquaris M10 Mir app dev issues.:
@zezba9000 Great write-up. Eager to try this.
Did you consider setting up the build environment in a Libertine container?
I'm not familiar with "Libertine". Does this make it easier to dev on X11? You have more info on this?
FYI now have Mir working in my Orbital-Framework and its implimented much better there.
Here is a link to that: https://github.com/reignstudios/Orbital-Framework/blob/master/Platforms/Lin/Shared/Orbital.Demo.Mir/Program.csMore code for Mir here: https://github.com/reignstudios/Orbital-Framework/tree/master/Platforms/Lin/Shared/Orbital.Host.Mir
Later I'll add GLES support but I need to get other graphic API stuff done in general in Orbital before I do that.
Anyway this makes Window creation very easy across platforms and now legacy Mir is supported.