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    apparmor picture_files_read

    Scheduled Pinned Locked Moved App Development
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      • CraigC Offline
        Craig
        last edited by

        I'm working on an app that needs permissions to access the user's Pictures directory. I'm programming with C++ and SDL. I set this in my apparmor file:

        {
        "policy_groups": [
        "audio",
        "picture_files_read"
        ],
        "policy_version": 16.04
        }

        I am able to access the app's directory here:
        /home/phablet/.local/share/appname.craig/
        I can read and write to that directory.

        However, I am not able to read files from this directory:
        /home/phablet/Pictures

        Is there something I have over looked?

        Thank you for your help.

        AppLeeA 1 Reply Last reply Reply Quote 0
        • AppLeeA Offline
          AppLee @Craig
          last edited by

          @Craig Hi Craig,

          Short answer, please read this page :
          http://docs.ubports.com/en/latest/appdev/platform/apparmor.html#picture-files-read

          Developers should typically use the content_exchange policy group and API to access picture files instead

          You might want to use :
          http://docs.ubports.com/en/latest/appdev/guides/contenthub.html

          I don't know about how to use the reserved rights but I'll advise to follow the common rules and use the content hub.

          CraigC 2 Replies Last reply Reply Quote 0
          • CraigC Offline
            Craig @AppLee
            last edited by

            @AppLee Thank you. I read those pages before and I read them again. I added hooks in my manifest.json and a contenthub.json file. I see my app listed when I open Gallery, select a photo and click the share icon.

            I'm programming my app in C++ and SDL2. So my question is: How can I get my app to open the content hub so a user can select a photo from their Gallery?

            lduboeufL 1 Reply Last reply Reply Quote 1
            • lduboeufL Offline
              lduboeuf @Craig
              last edited by

              @Craig have you tried Telegram AppDev group ?, or maybe create a new topic for this issue

              1 Reply Last reply Reply Quote 0
              • CraigC Offline
                Craig @AppLee
                last edited by

                @AppLee I'm getting my C++/SDL app to receive pictures from the content hub as you suggested. I hope this can serve as a half-way tutorial for others out there. But it's not complete. Here is what I have so far:

                In my manifest.json, I have "content-hub" in the hooks section:

                "hooks": {
                	"SDLTest": {
                		"apparmor": "SDLTest.apparmor",
                		"desktop": "SDLTest.desktop",
                		"content-hub": "SDLTest-contenthub.json"
                	}
                

                In SDLTest-contenthub.json I have "pictures":

                {
                "destination": [
                "pictures"
                ]
                }

                In SDLTest.apparmor I have "content_exchange":

                {
                "policy_groups": [
                "audio",
                "content_exchange"
                ],
                "policy_version": 16.04
                }

                After I run "clickable", I open the Gallery app, select a photo and click on the link icon, I see my app listed. After I selected my app, I used "adb shell" and found the photo I selected on my phone at this system path:
                /home/phablet/.cache/sdltest.craig/HubIncoming/18

                And I had read/write access to the photos with C++. This part works great so far!

                But all I need to understand now is how to I get my app to LAUNCH Gallery when a user clicks a button inside my app. I'm using purely C++ and SDL. I imagine it would work something like this:

                if ( event.type == SDL_FINGERDOWN ) {
                SomeFunctionHere(LaunchGallery);
                }

                Detailed instructions would be appreciated. You wont bore me.

                flohackF AppLeeA 2 Replies Last reply Reply Quote 0
                • flohackF Offline
                  flohack @Craig
                  last edited by

                  @Craig I dont think that its supported for an App to launch another app. You could export a picture and then the suer canchoose Gallery as a target. But so far just launching a specific app is not possible. Its also hard to make this stable since what if Gallery app is not installed, has been renamed etc ?

                  My languages: πŸ‡¦πŸ‡Ή πŸ‡©πŸ‡ͺ πŸ‡¬πŸ‡§ πŸ‡ΊπŸ‡Έ

                  CraigC 1 Reply Last reply Reply Quote 0
                  • AppLeeA Offline
                    AppLee @Craig
                    last edited by

                    @Craig
                    Hi, and good job on this.
                    Now you want to use the content hub the other way around and export a picture from your app.

                    You'll have to add ContentHandler.Source to your SDLTest-contenthub.json
                    You should read this : http://docs.ubports.com/en/latest/appdev/guides/contenthub.html#exporting

                    As Flo wrote, you cannot force an app, the user has to select the destination app.

                    CraigC 1 Reply Last reply Reply Quote 0
                    • CraigC Offline
                      Craig @flohack
                      last edited by

                      @Flohack What about when the Messaging app launches the content hub so I can attach an image to a text message?

                      AppLeeA 1 Reply Last reply Reply Quote 0
                      • AppLeeA Offline
                        AppLee @Craig
                        last edited by

                        @Craig
                        What Florian meant is that an app cannot directly opens another one (even less a specific one).
                        You have to go through the Content Hub to do so, but it's not the messaging app opening the gallery...

                        CraigC 1 Reply Last reply Reply Quote 0
                        • CraigC Offline
                          Craig @AppLee
                          last edited by

                          @AppLee Why would I want to export a picture from my app when that's not what it needs to do? It needs to acquire a picture from the content hub, namely Gallery or File Manager. Sorry, maybe I didn't make it clear what I'm trying to do.

                          1 Reply Last reply Reply Quote 0
                          • CraigC Offline
                            Craig @AppLee
                            last edited by

                            @AppLee Sorry, I must not be using the right vocabulary. Basically, like how the Messaging app opens the content hub and you can choose from Gallery or File Manager, then a photo is sent to a directory where the Messaging app can access it. How can I get my C++ app to open/launch/etc the content hub? I have already added the required code for my app to be listed as a "destination" in the content hub. I just need to understand how to create an event/link/etc in C++ that will open the content hub for my app's users. Thank you!

                            AppLeeA 1 Reply Last reply Reply Quote 0
                            • AppLeeA Offline
                              AppLee @Craig
                              last edited by

                              @Craig
                              Oh sorry, I ddin't fully understand your question.

                              So you can refer there : http://docs.ubports.com/en/latest/appdev/guides/contenthub.html#importing
                              You can call the ContentPeerPicker in your code to display the app choice to import a Picture from.

                              CraigC 1 Reply Last reply Reply Quote 0
                              • CraigC Offline
                                Craig @AppLee
                                last edited by

                                @AppLee I read that Importing section, thanks. What language is that written in? Qml? My app is written in C++. Is there a way to open the content hub with C++? Or is there some headers I can put in my C++ program that will enable a new function to do that? I can't seem to find documentation for C++.

                                AppLeeA 1 Reply Last reply Reply Quote 0
                                • AppLeeA Offline
                                  AppLee @Craig
                                  last edited by

                                  @Craig
                                  Yes it's QML, I don't know about C++ only.
                                  Can you consider some QML for the front part of your app ?
                                  It's not difficult to learn and use.

                                  CraigC 1 Reply Last reply Reply Quote 0
                                  • CraigC Offline
                                    Craig @AppLee
                                    last edited by

                                    @AppLee Okay, I tried it. I did "clickable create" and selected the C++ binary option.

                                    When I run "clickable" the main.cpp file calls qml/Main.qml and it says "Hello World!" on my touch device.

                                    Now, I tried to swap the code in Main.qml for this code here:
                                    https://api-docs.ubports.com/sdk/apps/qml/Ubuntu.Content/ContentHub.html
                                    The code just below "Example usage for importing content:"

                                    When I run "clickable", clickable reports: /bin/sh: 1: Syntax error: "(" unexpected

                                    Is there a mistake in the documented code? What do I need to put in the Main.qml file so it brings up the content hub?

                                    Thanks!

                                    1 Reply Last reply Reply Quote 0
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