Dekko2 Developer Community Thread



  • @doniks said in Dekko2 Developer Community Thread:

    merged to master now. Let me know how it goes!

    Builds fine on my 16.04 machine, but not my 18.04 machine. I'm going to assume I have something sideways there that'll need to be sorted out at some point. But it builds!

    Now to figure out why the account setup / settings don't work. I'm assuming that's the same point others are at as well?



  • @thrrgilag said in Dekko2 Developer Community Thread:

    @doniks said in Dekko2 Developer Community Thread:

    merged to master now. Let me know how it goes!

    Builds fine on my 16.04 machine, but not my 18.04 machine. I'm going to assume I have something sideways there that'll need to be sorted out at some point. But it builds!

    strange. I only have an 18.04 machine to test and it works there. also, since it's clickable (ie, docker) it should be mostly independent from what you have locally ....

    Now to figure out why the account setup / settings don't work. I'm assuming that's the same point others are at as well?

    That's what I was staring at until my eyes crossed from the plugin stuff



  • @doniks said in Dekko2 Developer Community Thread:

    strange. I only have an 18.04 machine to test and it works there. also, since it's clickable (ie, docker) it should be mostly independent from what you have locally ....

    I clearly got something knackered somewhere.

    dekko/upstream/ubuntu-plugin/plugins/core/core.qbs:52:9 Dependency 'Qt.core' not found for product 'Contacts'.
    Please create a Qt profile using the qbs-setup-qt tool if you haven't already done so.
    

    That pretty much repeats for the other components until it bombs out. 🤔



  • I also tried to build it and got the same error on manjaro.



  • hey @thrrgilag @Luksus @rudi please try to install qemu-user-static on the host (outside docker)... (sudo apt-get install qemu-user-static)



  • @hummlbach that was it! Thanks!



  • short status:

    • currently my builds are crashing - no clue yet why. Are your builds still working? (also after updating the docker image, keep the old one... ;))
    • the branch set_windows_visible fixes the windows/components not showing up problem
    • atm you need to do sudo apt-get install python3-markdown python3-pip python3-jinja2 python3-html2text; sudo pip3 install pynliner to be able to use the composer -> needs to be shipped with the click
    • setting up an account works well
    • writing mail works
    • reading mail mostly fails: html mails fail to display in my case, on some mails it crashes, text mails work (sometimes)
    • deleting mails doesn't work, something seems to go wrong with the indexing

    I suggest to track these issues at https://gitlab.com/doniks/dekko/.



  • @hummlbach said in Dekko2 Developer Community Thread:

    short status:

    Thanks for the update! In the weekend I hope to have some time to check it.

    I suggest to track these issues at https://gitlab.com/doniks/dekko/.

    As for issue tracking ... my thinking is, I want to minimize the disconnect to Dan's upstream. Having a forked git repo is no biggie. We can ensure to remain mergeable. However, setting up a separate infrastructure to track issues would increase the divide. Maybe we can keep low-overhead quick and dirty issue lists in here, similar to your last post. But if we want to track for a longer time and collect reproductions, patches, whatnot, then I prefer to use Dan's tracker. What do you think? Maybe there is some tagging mechanism....



  • As discussed on telegram we use dekkoprojects issue tracker at https://gitlab.com/dekkoproject/dekko/issues/ to coordinate our efforts and have issues to refer to in commits...



  • @hummlbach said in Dekko2 Developer Community Thread:

    short status:

    • currently my builds are crashing - no clue yet why. Are your builds still working? (also after updating the docker image, keep the old one... ;))

    I'm probably missing something obvious but my builds keep crashing, is it something to do with the docker image for building the package?

    My docker skills are non-existent so I guess it's time I finally educate myself.



  • @thrrgilag logfile?



  • @doniks that's the annoying part a log doesn't get created, it fails as soon as it starts it seems.

    I did load the 0.1.6-alpha0 click you tagged and that worked so I presume something is wrong still with my build environment. Tried blowing away the .build-armhf/ and rebuilding but I don't see anything obvious there. Guess I'll keep digging.

    With the 0.1.6-alpha0 click, I was able to confirm that it does render plain text emails but not html ones. Guessing this is related to the existing browser issue where it crashes on certain sites maybe? And I do have one particular email that causes it to segfault outright. Don't know offhand what it in the messages is triggering that though. I was able to send an email though and notifications work so that's something.



  • @thrrgilag my builds also still crashing... As I said, I think they do since I updated the docker container. I've taken a click that I've built with the old container and "patched" it to the current state. I didn't have time yet to investigate whats the problem with the build currently. 😞
    Concerning the mails not getting displayed. Me too thought it was an issue with oxide, but I'm not so sure anymore. The oxide error log messages also appear in 15.04, where all mails are displayed fine. Also I have found some html mails that are displayed fine and some that show up at least partly. But theres a message of the second part of the mail needed to be loaded on opening "failing mails". So perhaps it depends on the size of the mails...(?)



  • @thrrgilag said in Dekko2 Developer Community Thread:

    @doniks that's the annoying part a log doesn't get created, it fails as soon as it starts it seems.

    maybe something in unity8.log then?

    another thought: I remember sometime it seemed that UT was cleaning up the log file after the app closed so I had to hack something like this, so I could keep it: while true ; do cat logfile > logfile.keep ; done.



  • Status update:

    • new alpha release here: https://gitlab.com/doniks/dekko/tags/0.1.6-alpha1
    • python dependencies for the composer now included in the click (again)
    • build process with clickable working fine now
    • show stopper: Fails to display multi part mails (not html mails as told above)


  • @hummlbach So as to go more confortably on Xenial, I think it is vital enough to have an
    e-mail client fully (or the more fully) operational. So ** thank you ** very much for the apport of all developers work on Xenial dekko 2.



  • @doniks said in Dekko2 Developer Community Thread:

    https://gitlab.com/dekkoproject/dekko

    This is very cool – looking forward to (hopefully) fixing some bugs when I get to it in the upcoming weeks. 🙂
    Email is (still) vital.



  • Have you seen the prior discussion, https://github.com/deltachat/deltachat-core/ is probably still the library to go for mobile email.



  • I agree with the importance of working email client.
    Actually, I would like to try Ubuntu Touch, and the lack of tolerable email client stops me.
    By the way, its curious what would cost to adopt https://sailfishos.org/wiki/Email? Can we run their programs easily?



  • @bam said in Dekko2 Developer Community Thread:

    I agree with the importance of working email client.
    Actually, I would like to try Ubuntu Touch, and the lack of tolerable email client stops me.

    I think dekko is getting close to being usable on xenial, just a matter of fixing a couple of bugs still lingering with the build. It already works great using the current stable 15.04 (vivid) release so you can take that for a spin.

    By the way, its curious what would cost to adopt https://sailfishos.org/wiki/Email? Can we run their programs easily?

    I believe the email app like others are not open source by Jolla. Just the framework referenced above which dekko I believe is already using. Also given that Silica is also proprietary it like other Sailfish apps would have to be modified in order to work properly.


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