Sakawochi development thread
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Yesterday, I had an issue with the App. I had a crab with a value of 59€ and a fish with a value of 25€. Selling together and with 16€ that I had reserved (by collecting plastic) must allow me buy another fish and another crab and buy a seagrass, but I didn't get enough money for that and I only could buy Crab
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@dr0w inflation XD
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@advocatux xDDDDD maybe
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@dr0w Sorry for the late response, I was on vacation the last two weeks. Was it just a rounding issue or did one of the sales not get credited at all?
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@wendigo when i sell the fish and the crab i didn't get the value that appears in the sell screen and I think that I got the initial sell value. i.e. For the crab I must get 56€ and I only got 20€ and the same for the Fish
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Hm that's strange. I'll investigate this.
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There's another issue with sound configuration. I have configured no sound and no music, but app didn't remember on new app start, I have to open-close config with no changes and then works like I configured. This comment is only for help you fixing bugs like this, that I think is a small issue. Thanks in advance for your work
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Is there still progress in the development?
My son is now playing the game i want to know if he can expect updates or so on.
The bug with selling crabs is still in the current version.You always have to sell first a fish, if you start with the crab or you only have a crab it is not working at all.
Is there now a way to commit new things or fix that bug?
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I have been prett lazy lately, but please don't tell anyone ok?
I promise to get a new version out in the coming weeks.
The seahorses were nearly finished when I started my "break". ^^
Nice to read, that at least one person is still playing it. -
My son was playing it too for several weeks. The crab sell bug really needs to be fixed, but except that its really nice!
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Yes, a nice game for kids, teaches them to be patient watching things grow. And they don t spend hours on it. Thank you for that.
The sea horse idea sounds great. -
I have fixed the bug with selling crabs and added the sea horses.
But something must have happened with the game engine during the last year. The game runs horribly slow on my FP2.
Here is a test version:
https://send.firefox.com/download/1d75d06f3e89b5e1/#oSrc84w_-i0C5ozuTR8IOQ
I hope you don't suffer the same issue.
Please let me know how it runs on your devices. -
@Wendigo testing it now on a BQ E4.5 running edge. It doesn't work as well as before, and sometimes I even can't see the fish because is too small (but maybe that's an issue with the scaling in this device).
Fwiw this is the log https://paste.ubuntu.com/p/GCxqc4QYjt/
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@Wendigo i just wanted to drop you a Note, i am playing and enjoying the game immensely. looking forward to the seahorses.
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@Wendigo said in Sakawochi development thread:
I have fixed the bug with selling crabs and added the sea horses.
But something must have happened with the game engine during the last year. The game runs horribly slow on my FP2.
Here is a test version:
https://send.firefox.com/download/1d75d06f3e89b5e1/#oSrc84w_-i0C5ozuTR8IOQ
I hope you don't suffer the same issue.
Please let me know how it runs on your devices.ah, i didnt check this thread anymore. could you reupload it please?
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Sure, here is the link:
https://www.magentacloud.de/lnk/bliCESryBut I fear, it won't run very well. After some update of GDevelop, games run extremely slow on Ubuntu Touch without WebGL.
Have been thinking about recreating the game in SDL but that would include learning C/C++.
(I wonder if the SDL clickable template is already available. That was another obstacle) -
@Wendigo said in Sakawochi development thread:
(I wonder if the SDL clickable template is already available. That was another obstacle)
You might find this interesting:
https://gitlab.com/zub2/SDLDemo -
Thanks for the link, this should get me started.
But please don't expect anything soon. I'm a total noob when it comes to C and SDL. -