@advocatux said in Sakawochi development thread:
- Are you going to release a xenial version?
Of cause, but I haven't yet switched to xenial yet. So I wouldn't be able to test the game myself. I tried to switch to Xenial via the UBPorts installer but I'm affected by this bug.
- Are you going to open source your app at some point in the future?
To be honest I haven't thought about which license to use until I had to pick one when I uploaded the game to Open Store. But yes I'd really like it to make it open source some time in the future.
Unfortunately GDevelop5 (the game engine I'm using) saves the whole project inside a single json file which makes it pretty inconvenient for more than one developer to work on it. Splitting the project into single files is on the roadmap but I think it will take some time until it gets done. (GD5 is still in beta currently)
- How can we translate your app to other languages. Now it seems is only in English, French, and German.
I could create a sheet or json template and upload it here. But adding a language currently is a lot of manual work. If there is demand I could rewrite the localization logic to read json files for additional languages.
- When you say «You can also buy decoration for the Tank», are you talking about virtual money only or about real cash too?
It's just virtual money. You earn it by buying young fish, nursing it until it grows up and selling it for a higher price.
I'm not a fan of in App purchases for virtual currency or Ads that break the players privacy.
I intend to publish the game for Linux, OSX, Windows and Android on Itchio and Gamejolt on a pay what you want basis next weekend (if I find the time).