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    Add custom starter to App scope

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      • G Offline
        gmelchett
        last edited by

        Interesting. Sad that the performance was that bad.
        Have you had a look at https://github.com/renpy/pygame_sdl2?
        (It has a pygame compatible mode)
        There is at least one game for Sailfish that uses that pygame_sdl2.

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        • dobeyD Offline
          dobey
          last edited by

          There is no 3D acceleration for X11 apps. Depending on what it uses to actually render to screen, perhaps it could be something used that gets packaged along with apps using it, and could be run as a click instead, without the need for libertine or X11.

          You likely won't have any luck with things that need acceleration to run, from the libertine/X11 side.

          WendigoW 1 Reply Last reply Reply Quote 0
          • WendigoW Offline
            Wendigo @dobey
            last edited by

            Thanks for the insight. Does that mean, that there is currently no OpenGL/GLES/WebGL at all? (during Q&A40 Marius mentioned that WebGL is currently also disabled in the browser App)

            Depending on what it uses to actually render to screen, perhaps it could be something used that gets packaged along with apps using it, and could be run as a click instead, without the need for libertine or X11.

            Could you elaborate on this topic a bit please?

            dobeyD 1 Reply Last reply Reply Quote 0
            • CiberSheepC Offline
              CiberSheep
              last edited by CiberSheep

              There is an arm buld for Love2D you can take apart:
              https://bitbucket.org/rude/love/downloads/

              Or if you want to read how to build, you can start here: https://love2d.org/forums/viewtopic.php?f=12&t=79468

              Another planet, another time, another universe!

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              • WendigoW Offline
                Wendigo
                last edited by

                Here is the love.desktop starter I used to run the old love2d version from the repository:

                [Desktop Entry]
                Name=Love
                MimeType=application/x-love-game;
                Exec=/usr/bin/love
                Comment=Games development framework in lua
                Type=Application
                Categories=Development;Game;
                Terminal=false
                Icon=love-app
                

                If you compile it yourself just change the Exec= path or copy it in the /usr/bin/ folder.

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                • dobeyD Offline
                  dobey @Wendigo
                  last edited by

                  @wendigo GLES works for native apps that are talking directly to Mir (Qt, SDL, etc… packaged in clicks). The browser does not have 3D accel working via GPU, which is why WebGL is disabled. Likewise, apps running under libertine do not have direct hardware access, and are not talking directly to Mir. The Xmir wrapper does not provide 3D accel on the phones/tablets, so such things cannot be used there.

                  I don't know anything about the internals of love2d, but if it's using SDL or Qt, then building it appropriately and shipping it along with the app that's using it, inside the click, with the .desktop file of the app doing all the right stuff, it could indeed use the accelerated graphics.

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                  • G Offline
                    gmelchett
                    last edited by

                    Too bad Mir support was removed from SDL a few days ago 😞
                    https://github.com/SDL-mirror/SDL/commit/feb85d5ae0ef4c3e5602cfc4976f7a97f049ff2c

                    dobeyD 1 Reply Last reply Reply Quote 0
                    • dobeyD Offline
                      dobey @gmelchett
                      last edited by

                      @gmelchett Well, you don't have to use the version from git. I suspect it was removed there in favor of using Wayland, with newer versions of Mir, as is also done for other toolkits. That will be the way forward in the future, but for now, direct client support is needed on the phone/tablet builds.

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                      • mymikeM Offline
                        mymike
                        last edited by

                        any update about love games on UT?

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                        • WendigoW Offline
                          Wendigo
                          last edited by

                          Not really. Since Love2d depends on SDL2 we'd first figure out how to compile SDL with clickable:

                          • All dependencies included
                          • With SDL2 version <= 2.0.7
                          mymikeM 1 Reply Last reply Reply Quote 1
                          • mymikeM Offline
                            mymike @Wendigo
                            last edited by

                            @wendigo thanks
                            but why do we need to compile love2d? can't we use an existing armhf love build?
                            let me know if there are any progress (and maybe how can I help in this), as I'm interested in a love game on UT...

                            btw, are you also ion telegram, where we can chat easily?

                            WendigoW 1 Reply Last reply Reply Quote 0
                            • WendigoW Offline
                              Wendigo @mymike
                              last edited by

                              @mymike said in Add custom starter to App scope:

                              @wendigo thanks
                              but why do we need to compile love2d? can't we use an existing armhf love build?
                              let me know if there are any progress (and maybe how can I help in this), as I'm interested in a love game on UT...

                              btw, are you also ion telegram, where we can chat easily?

                              IIRC the armhf build for Raspberry Pi was built for X11 with Mir/Wayland explicitly excluded via compiler flags, but I'm not quite sure. All I remember is that it didn't work.
                              You can find me on Telegram and Matrix (FluffyChat) under the name: [ a t ]mickey83
                              Though I'm more active on Matrix.

                              WendigoW 1 Reply Last reply Reply Quote 1
                              • WendigoW Offline
                                Wendigo @Wendigo
                                last edited by

                                I had a second look, guess I was wrong. The Mir/Wayland backend was excluded from the RasPi version of SDL2. Love2d was offered for armhf in deb format, which I don't know how to install via clickable. (if that is possible at all)

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                                • mymikeM Offline
                                  mymike
                                  last edited by

                                  what about installing SDL2 and Love2d in the system image? so that every app/game that needs them doesn't need to have them inside the click package. I know we are almost out of space, but they're quite small and useful...
                                  this way we can install them as deb. I'll have a shot to see if installed as deb they work...

                                  dobeyD 1 Reply Last reply Reply Quote 0
                                  • dobeyD Offline
                                    dobey @mymike
                                    last edited by

                                    @mymike We can't, and really shouldn't, ship every possible library that one might want to use in an app, or that is required by a game, which someone wants to package for UT. And if we ship the main SDL library, then how many others should we ship? We can't ship them all, and many different ones are used by different developers.

                                    It's not hard to have an SDL that supports Mir built into a click package.

                                    mymikeM 1 Reply Last reply Reply Quote 0
                                    • mymikeM Offline
                                      mymike @dobey
                                      last edited by

                                      @mymike We can't, and really shouldn't, ship every possible library

                                      ok, I understand

                                      It's not hard to have an SDL that supports Mir built into a click package.

                                      just try to build SDL with clickable?

                                      dobeyD 1 Reply Last reply Reply Quote 0
                                      • dobeyD Offline
                                        dobey @mymike
                                        last edited by

                                        @mymike said in Add custom starter to App scope:

                                        just try to build SDL with clickable?

                                        Yes, with the libraries config, or you might be able to just pull the library out of the deb package if it doesn't have any hard-coded paths built into it, and is linked to the correct version of Mir.

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                                        • mymikeM Offline
                                          mymike
                                          last edited by

                                          @Wendigo said in Add custom starter to App scope:

                                          Not really. Since Love2d depends on SDL2 we'd first figure out how to compile SDL with clickable:

                                          • All dependencies included
                                          • With SDL2 version <= 2.0.7

                                          https://forums.ubports.com/topic/2178/c-and-sdl-with-clickable-a-little-help-please/16 SDL2 works on UT, now how can I package love2d in a click?

                                          dobeyD 1 Reply Last reply Reply Quote 0
                                          • dobeyD Offline
                                            dobey @mymike
                                            last edited by

                                            @mymike said in Add custom starter to App scope:

                                            @Wendigo said in Add custom starter to App scope:

                                            Not really. Since Love2d depends on SDL2 we'd first figure out how to compile SDL with clickable:

                                            • All dependencies included
                                            • With SDL2 version <= 2.0.7

                                            https://forums.ubports.com/topic/2178/c-and-sdl-with-clickable-a-little-help-please/16 SDL2 works on UT, now how can I package love2d in a click?

                                            Do basically the same thing to build love2d with SDL2 support, and include the necessary files in your click by installing them to the correct place during the clickable build so that build-click will include them.

                                            mymikeM 1 Reply Last reply Reply Quote 0
                                            • mymikeM Offline
                                              mymike @dobey
                                              last edited by

                                              @dobey eh, the thing is that for SDL2 I just copied someone else's template, do idk how it works...

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