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    Add custom starter to App scope

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      • dobeyD Offline
        dobey @gmelchett
        last edited by

        @gmelchett Well, you don't have to use the version from git. I suspect it was removed there in favor of using Wayland, with newer versions of Mir, as is also done for other toolkits. That will be the way forward in the future, but for now, direct client support is needed on the phone/tablet builds.

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        • mymikeM Offline
          mymike
          last edited by

          any update about love games on UT?

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          • WendigoW Offline
            Wendigo
            last edited by

            Not really. Since Love2d depends on SDL2 we'd first figure out how to compile SDL with clickable:

            • All dependencies included
            • With SDL2 version <= 2.0.7
            mymikeM 1 Reply Last reply Reply Quote 1
            • mymikeM Offline
              mymike @Wendigo
              last edited by

              @wendigo thanks
              but why do we need to compile love2d? can't we use an existing armhf love build?
              let me know if there are any progress (and maybe how can I help in this), as I'm interested in a love game on UT...

              btw, are you also ion telegram, where we can chat easily?

              WendigoW 1 Reply Last reply Reply Quote 0
              • WendigoW Offline
                Wendigo @mymike
                last edited by

                @mymike said in Add custom starter to App scope:

                @wendigo thanks
                but why do we need to compile love2d? can't we use an existing armhf love build?
                let me know if there are any progress (and maybe how can I help in this), as I'm interested in a love game on UT...

                btw, are you also ion telegram, where we can chat easily?

                IIRC the armhf build for Raspberry Pi was built for X11 with Mir/Wayland explicitly excluded via compiler flags, but I'm not quite sure. All I remember is that it didn't work.
                You can find me on Telegram and Matrix (FluffyChat) under the name: [ a t ]mickey83
                Though I'm more active on Matrix.

                WendigoW 1 Reply Last reply Reply Quote 1
                • WendigoW Offline
                  Wendigo @Wendigo
                  last edited by

                  I had a second look, guess I was wrong. The Mir/Wayland backend was excluded from the RasPi version of SDL2. Love2d was offered for armhf in deb format, which I don't know how to install via clickable. (if that is possible at all)

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                  • mymikeM Offline
                    mymike
                    last edited by

                    what about installing SDL2 and Love2d in the system image? so that every app/game that needs them doesn't need to have them inside the click package. I know we are almost out of space, but they're quite small and useful...
                    this way we can install them as deb. I'll have a shot to see if installed as deb they work...

                    dobeyD 1 Reply Last reply Reply Quote 0
                    • dobeyD Offline
                      dobey @mymike
                      last edited by

                      @mymike We can't, and really shouldn't, ship every possible library that one might want to use in an app, or that is required by a game, which someone wants to package for UT. And if we ship the main SDL library, then how many others should we ship? We can't ship them all, and many different ones are used by different developers.

                      It's not hard to have an SDL that supports Mir built into a click package.

                      mymikeM 1 Reply Last reply Reply Quote 0
                      • mymikeM Offline
                        mymike @dobey
                        last edited by

                        @mymike We can't, and really shouldn't, ship every possible library

                        ok, I understand

                        It's not hard to have an SDL that supports Mir built into a click package.

                        just try to build SDL with clickable?

                        dobeyD 1 Reply Last reply Reply Quote 0
                        • dobeyD Offline
                          dobey @mymike
                          last edited by

                          @mymike said in Add custom starter to App scope:

                          just try to build SDL with clickable?

                          Yes, with the libraries config, or you might be able to just pull the library out of the deb package if it doesn't have any hard-coded paths built into it, and is linked to the correct version of Mir.

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                          • mymikeM Offline
                            mymike
                            last edited by

                            @Wendigo said in Add custom starter to App scope:

                            Not really. Since Love2d depends on SDL2 we'd first figure out how to compile SDL with clickable:

                            • All dependencies included
                            • With SDL2 version <= 2.0.7

                            https://forums.ubports.com/topic/2178/c-and-sdl-with-clickable-a-little-help-please/16 SDL2 works on UT, now how can I package love2d in a click?

                            dobeyD 1 Reply Last reply Reply Quote 0
                            • dobeyD Offline
                              dobey @mymike
                              last edited by

                              @mymike said in Add custom starter to App scope:

                              @Wendigo said in Add custom starter to App scope:

                              Not really. Since Love2d depends on SDL2 we'd first figure out how to compile SDL with clickable:

                              • All dependencies included
                              • With SDL2 version <= 2.0.7

                              https://forums.ubports.com/topic/2178/c-and-sdl-with-clickable-a-little-help-please/16 SDL2 works on UT, now how can I package love2d in a click?

                              Do basically the same thing to build love2d with SDL2 support, and include the necessary files in your click by installing them to the correct place during the clickable build so that build-click will include them.

                              mymikeM 1 Reply Last reply Reply Quote 0
                              • mymikeM Offline
                                mymike @dobey
                                last edited by

                                @dobey eh, the thing is that for SDL2 I just copied someone else's template, do idk how it works...

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