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    Add custom starter to App scope

    Scheduled Pinned Locked Moved Support
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      • dobeyD Offline
        dobey @Wendigo
        last edited by

        @wendigo GLES works for native apps that are talking directly to Mir (Qt, SDL, etc… packaged in clicks). The browser does not have 3D accel working via GPU, which is why WebGL is disabled. Likewise, apps running under libertine do not have direct hardware access, and are not talking directly to Mir. The Xmir wrapper does not provide 3D accel on the phones/tablets, so such things cannot be used there.

        I don't know anything about the internals of love2d, but if it's using SDL or Qt, then building it appropriately and shipping it along with the app that's using it, inside the click, with the .desktop file of the app doing all the right stuff, it could indeed use the accelerated graphics.

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        • G Offline
          gmelchett
          last edited by

          Too bad Mir support was removed from SDL a few days ago 😞
          https://github.com/SDL-mirror/SDL/commit/feb85d5ae0ef4c3e5602cfc4976f7a97f049ff2c

          dobeyD 1 Reply Last reply Reply Quote 0
          • dobeyD Offline
            dobey @gmelchett
            last edited by

            @gmelchett Well, you don't have to use the version from git. I suspect it was removed there in favor of using Wayland, with newer versions of Mir, as is also done for other toolkits. That will be the way forward in the future, but for now, direct client support is needed on the phone/tablet builds.

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            • mymikeM Offline
              mymike
              last edited by

              any update about love games on UT?

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              • WendigoW Offline
                Wendigo
                last edited by

                Not really. Since Love2d depends on SDL2 we'd first figure out how to compile SDL with clickable:

                • All dependencies included
                • With SDL2 version <= 2.0.7
                mymikeM 1 Reply Last reply Reply Quote 1
                • mymikeM Offline
                  mymike @Wendigo
                  last edited by

                  @wendigo thanks
                  but why do we need to compile love2d? can't we use an existing armhf love build?
                  let me know if there are any progress (and maybe how can I help in this), as I'm interested in a love game on UT...

                  btw, are you also ion telegram, where we can chat easily?

                  WendigoW 1 Reply Last reply Reply Quote 0
                  • WendigoW Offline
                    Wendigo @mymike
                    last edited by

                    @mymike said in Add custom starter to App scope:

                    @wendigo thanks
                    but why do we need to compile love2d? can't we use an existing armhf love build?
                    let me know if there are any progress (and maybe how can I help in this), as I'm interested in a love game on UT...

                    btw, are you also ion telegram, where we can chat easily?

                    IIRC the armhf build for Raspberry Pi was built for X11 with Mir/Wayland explicitly excluded via compiler flags, but I'm not quite sure. All I remember is that it didn't work.
                    You can find me on Telegram and Matrix (FluffyChat) under the name: [ a t ]mickey83
                    Though I'm more active on Matrix.

                    WendigoW 1 Reply Last reply Reply Quote 1
                    • WendigoW Offline
                      Wendigo @Wendigo
                      last edited by

                      I had a second look, guess I was wrong. The Mir/Wayland backend was excluded from the RasPi version of SDL2. Love2d was offered for armhf in deb format, which I don't know how to install via clickable. (if that is possible at all)

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                      • mymikeM Offline
                        mymike
                        last edited by

                        what about installing SDL2 and Love2d in the system image? so that every app/game that needs them doesn't need to have them inside the click package. I know we are almost out of space, but they're quite small and useful...
                        this way we can install them as deb. I'll have a shot to see if installed as deb they work...

                        dobeyD 1 Reply Last reply Reply Quote 0
                        • dobeyD Offline
                          dobey @mymike
                          last edited by

                          @mymike We can't, and really shouldn't, ship every possible library that one might want to use in an app, or that is required by a game, which someone wants to package for UT. And if we ship the main SDL library, then how many others should we ship? We can't ship them all, and many different ones are used by different developers.

                          It's not hard to have an SDL that supports Mir built into a click package.

                          mymikeM 1 Reply Last reply Reply Quote 0
                          • mymikeM Offline
                            mymike @dobey
                            last edited by

                            @mymike We can't, and really shouldn't, ship every possible library

                            ok, I understand

                            It's not hard to have an SDL that supports Mir built into a click package.

                            just try to build SDL with clickable?

                            dobeyD 1 Reply Last reply Reply Quote 0
                            • dobeyD Offline
                              dobey @mymike
                              last edited by

                              @mymike said in Add custom starter to App scope:

                              just try to build SDL with clickable?

                              Yes, with the libraries config, or you might be able to just pull the library out of the deb package if it doesn't have any hard-coded paths built into it, and is linked to the correct version of Mir.

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                              • mymikeM Offline
                                mymike
                                last edited by

                                @Wendigo said in Add custom starter to App scope:

                                Not really. Since Love2d depends on SDL2 we'd first figure out how to compile SDL with clickable:

                                • All dependencies included
                                • With SDL2 version <= 2.0.7

                                https://forums.ubports.com/topic/2178/c-and-sdl-with-clickable-a-little-help-please/16 SDL2 works on UT, now how can I package love2d in a click?

                                dobeyD 1 Reply Last reply Reply Quote 0
                                • dobeyD Offline
                                  dobey @mymike
                                  last edited by

                                  @mymike said in Add custom starter to App scope:

                                  @Wendigo said in Add custom starter to App scope:

                                  Not really. Since Love2d depends on SDL2 we'd first figure out how to compile SDL with clickable:

                                  • All dependencies included
                                  • With SDL2 version <= 2.0.7

                                  https://forums.ubports.com/topic/2178/c-and-sdl-with-clickable-a-little-help-please/16 SDL2 works on UT, now how can I package love2d in a click?

                                  Do basically the same thing to build love2d with SDL2 support, and include the necessary files in your click by installing them to the correct place during the clickable build so that build-click will include them.

                                  mymikeM 1 Reply Last reply Reply Quote 0
                                  • mymikeM Offline
                                    mymike @dobey
                                    last edited by

                                    @dobey eh, the thing is that for SDL2 I just copied someone else's template, do idk how it works...

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