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    Topics

    • WendigoW

      raylib framework - clickable build template pure

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      WendigoW
      That's a pity, thank you very much for investigating.
    • WendigoW

      List of Game Engines supporting Ubuntu Touch - Discussion

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      bhdouglassB
      @gouchi Looks like it's based on SDL, so in theory it should work if we get a working SDL port for xenial.
    • WendigoW

      List of Game Engines supporting Ubuntu Touch

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      WendigoW
      Cocos2dx / Cocos Creator Website: http://www.cocos2d-x.org/creator License: Cocos2dx: MIT / Cocos Creator: Proprietary Language: JavaScript, TypeScript, CoffeeScript Games made with Cocos2dx: several but not for Ubuntu Touch [image: 1542451780788-cocos_creator_on_linux_mint-resized.png] The Cocos Creator IDE uses Cocos2d-html5 under the hood. The engine is widely used in the industry and has lots of features. Limitations At the time of writing there is no official Linux version of Cocos Creator but since it is an electron App the community member "sercand" was able to port it over by extracting the application from the Mac version. The electron version offered for download (1.9.0) is a little outdated by now but it should be possible to "repackage" a newer version of Cocos Creator too) Main Features: Scene editor Animations Particles Tiled Map support Physics system User interface components and Visual UI designer Step by step guide: Cocos Creator Unfortunately Cocos Creator doesn't run out of the box. The IDE is missing libvips which needs to be compiled / installed first In order to get the IDE running on Linux, you need to follow these steps: Download the unofficial Linux Version 1.9.0 mentioned on this thread: https://discuss.cocos2d-x.org/t/successfully-run-cocos-creator-on-linux-and-released-it-as-docker-image/40755/8 Direct download link: https://goo.gl/p5KSAz Install libvips-8.4.2 Unfortunately the version in my Linux Mint 18.3 repos was too old so I had to compile it myself: You can find the compilation guide here: https://jcupitt.github.io/libvips/install.html download the source zip from here: https://github.com/jcupitt/libvips/releases Install the mentioned dependencies: build-essential, pkg-config, glib2.0-dev, libexpat1-dev plus these ones in addition: sudo apt-get install gtk-doc-tools gobject-introspection swig Then run: ./autogen.sh ./configure make sudo make install Run the Cocos-Creator IDE The unofficial Linux version can't open a project from the dash board so you need to run the dashboard first via ./cocos-creator and create a new project. The IDE is going to crash when you try to open the project Run ./cocos-creator --path /path/to/my/project And it will open the project in the editor ready to develop In order to export your project, choose build from the project menu [image: 1542452966237-cocos_creator_build_menu.png] In the build dialog under "Platform" choose "Web Mobile" [image: 1542453044432-cocos_creator_export_dialog.png] After clicking on "Build", your HTML5 game gets created in the "build" sub folder. Clickable see GDevelop5 for creating a click package. [image: 1542453139495-screenshot_ubuntutouch-resized.png]
    • WendigoW

      Add custom starter to App scope

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      mymikeM
      @dobey eh, the thing is that for SDL2 I just copied someone else's template, do idk how it works...
    • WendigoW

      Access Libertine container via Terminal

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      WendigoW
      Thanks, will try it when I get home. Edit: It worked.
    • WendigoW

      Automatic upgrade to OTA-4

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      LakotaubpL
      @gnu-mobile Not as yet from rc that channel is still being held I think, dev should be working I believe
    • WendigoW

      How to use the RuntimeApi in HTML5 Apps?

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      No one has replied
    • WendigoW

      Sakawochi development thread

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      CiberSheepC
      @Wendigo said in Sakawochi development thread: But please don't expect anything soon. No pressure