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    Add custom starter to App scope

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      • mymikeM Offline
        mymike @Wendigo
        last edited by

        @wendigo thanks
        but why do we need to compile love2d? can't we use an existing armhf love build?
        let me know if there are any progress (and maybe how can I help in this), as I'm interested in a love game on UT...

        btw, are you also ion telegram, where we can chat easily?

        WendigoW 1 Reply Last reply Reply Quote 0
        • WendigoW Offline
          Wendigo @mymike
          last edited by

          @mymike said in Add custom starter to App scope:

          @wendigo thanks
          but why do we need to compile love2d? can't we use an existing armhf love build?
          let me know if there are any progress (and maybe how can I help in this), as I'm interested in a love game on UT...

          btw, are you also ion telegram, where we can chat easily?

          IIRC the armhf build for Raspberry Pi was built for X11 with Mir/Wayland explicitly excluded via compiler flags, but I'm not quite sure. All I remember is that it didn't work.
          You can find me on Telegram and Matrix (FluffyChat) under the name: [ a t ]mickey83
          Though I'm more active on Matrix.

          WendigoW 1 Reply Last reply Reply Quote 1
          • WendigoW Offline
            Wendigo @Wendigo
            last edited by

            I had a second look, guess I was wrong. The Mir/Wayland backend was excluded from the RasPi version of SDL2. Love2d was offered for armhf in deb format, which I don't know how to install via clickable. (if that is possible at all)

            1 Reply Last reply Reply Quote 0
            • mymikeM Offline
              mymike
              last edited by

              what about installing SDL2 and Love2d in the system image? so that every app/game that needs them doesn't need to have them inside the click package. I know we are almost out of space, but they're quite small and useful...
              this way we can install them as deb. I'll have a shot to see if installed as deb they work...

              dobeyD 1 Reply Last reply Reply Quote 0
              • dobeyD Offline
                dobey @mymike
                last edited by

                @mymike We can't, and really shouldn't, ship every possible library that one might want to use in an app, or that is required by a game, which someone wants to package for UT. And if we ship the main SDL library, then how many others should we ship? We can't ship them all, and many different ones are used by different developers.

                It's not hard to have an SDL that supports Mir built into a click package.

                mymikeM 1 Reply Last reply Reply Quote 0
                • mymikeM Offline
                  mymike @dobey
                  last edited by

                  @mymike We can't, and really shouldn't, ship every possible library

                  ok, I understand

                  It's not hard to have an SDL that supports Mir built into a click package.

                  just try to build SDL with clickable?

                  dobeyD 1 Reply Last reply Reply Quote 0
                  • dobeyD Offline
                    dobey @mymike
                    last edited by

                    @mymike said in Add custom starter to App scope:

                    just try to build SDL with clickable?

                    Yes, with the libraries config, or you might be able to just pull the library out of the deb package if it doesn't have any hard-coded paths built into it, and is linked to the correct version of Mir.

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                    • mymikeM Offline
                      mymike
                      last edited by

                      @Wendigo said in Add custom starter to App scope:

                      Not really. Since Love2d depends on SDL2 we'd first figure out how to compile SDL with clickable:

                      • All dependencies included
                      • With SDL2 version <= 2.0.7

                      https://forums.ubports.com/topic/2178/c-and-sdl-with-clickable-a-little-help-please/16 SDL2 works on UT, now how can I package love2d in a click?

                      dobeyD 1 Reply Last reply Reply Quote 0
                      • dobeyD Offline
                        dobey @mymike
                        last edited by

                        @mymike said in Add custom starter to App scope:

                        @Wendigo said in Add custom starter to App scope:

                        Not really. Since Love2d depends on SDL2 we'd first figure out how to compile SDL with clickable:

                        • All dependencies included
                        • With SDL2 version <= 2.0.7

                        https://forums.ubports.com/topic/2178/c-and-sdl-with-clickable-a-little-help-please/16 SDL2 works on UT, now how can I package love2d in a click?

                        Do basically the same thing to build love2d with SDL2 support, and include the necessary files in your click by installing them to the correct place during the clickable build so that build-click will include them.

                        mymikeM 1 Reply Last reply Reply Quote 0
                        • mymikeM Offline
                          mymike @dobey
                          last edited by

                          @dobey eh, the thing is that for SDL2 I just copied someone else's template, do idk how it works...

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