Indicator pull down regression on new Unity8 (rc/ver. 64) [solved]
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Hello, I have encountered some inconsistency in indicator pull down behavior after rc channel upgraded to new Unity8 (which happened after rc update to version 63).
Before I could pull down the indicator even by swiping down from empty space (left from most left indicator icon = notification icon). Indicator was pulled down with notification tab opened.
Now I can't pull down the indicator from blank space. I have to start the swipe exactly on the icon, to pull down the indicator.
I have tried to search forums & github issues, but found no mentions about this. So I write here first.
Q1: Does anybody experience this behavior after update?
Q2: Is this a regression, or intended behavior?
EDIT: solved in rc/ver. 70)
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It has been a long term thing, at least since edge changes were moved to the development channel.
I agree it is an annoyance as it has become much harder to check notifications. Whether this is intentional or not I do not know.
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@jezek if you want to express your uncomfortability with that, you can comment here: https://github.com/ubports/ubuntu-touch/issues/1233
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@Giiba said in Indicator pull down regression on new Unity8 (rc/ver. 64):
Whether this is intentional or not I do not know.
It is I would say, semi-intentional, in that the issue is new Unity8 now has support for global menus in apps (so for example, running some apps under libertine should result in their menus being available in the top panel, when in windowed/landscape mode).
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@dobey
I was rather hoping that the menus would be at the top of the window - as was the option in Unity7. I always thought that was both neat and attractive. -
@hummlbach Thank you, that's the issue I have been (unsuccessfully) looking for. Will continue there.
@3arn0wl I too think, that menus at the top of the window are better. In Unity7 was a switch somewhere in preferences, where you could choose if the menu is on the top of screen or window. I think that's the goal we should reach/hope for.
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@jezek
For another thing, it focusses attention on the window you're working in. -
@3arn0wl said in Indicator pull down regression on new Unity8 (rc/ver. 64):
@dobey
I was rather hoping that the menus would be at the top of the window - as was the option in Unity7. I always thought that was both neat and attractive.It does both, but maximized things collapse the title bar into the top panel, so the menus go there.
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Thanks for that, @dobey
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I had this idea, that I presented in github issue:
I think, the touch area should dynamically expand to the left, until the last item of the possible menu. If there's no menu, the touch area is the whole notification bar.
Is this dynamic behavior possible? Where should I start (repo & how to), if I want to experiment on this idea?
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@jezek said in Indicator pull down regression on new Unity8 (rc/ver. 64):
Is this dynamic behavior possible? Where should I start (repo & how to), if I want to experiment on this idea?
I can't give a direct answer for the first question, because I don't know if it's possible or not (though I would presume it is, because it should be simply a matter of making the possible menu area smaller or hidden, and making the indicator area larger).
For the second question, it would be in the
unity8
repo, and in thePanel.qml
iirc. -
@dobey said in Indicator pull down regression on new Unity8 (rc/ver. 64):
For the second question, it would be in the
unity8
repo, and in thePanel.qml
iirc.Panel.qml is the correct spot. I've poked around with the old unity, and it should just be a matter of properly defining sizes and anchors.
edit:
I see where the indicator is defined but am too much of a newbie to know what's wrong.line 350: https://github.com/ubports/unity8/blob/xenial/qml/Panel/Panel.qml