Hi,
is someone interested in a Asteroid OS https://asteroidos.org/ client for ubuntu touch? I play with the thought to develop one. Hope I find the time to start with it ;-).
Hi,
is someone interested in a Asteroid OS https://asteroidos.org/ client for ubuntu touch? I play with the thought to develop one. Hope I find the time to start with it ;-).
Hey @UBportsNews,
I'm maintainer of OrbTk https://gitlab.redox-os.org/redox-os/orbtk it's an (G)UI Toolkit written in Rust. It is a personal matter to port it to Ubuntu Touch. At the moment I have one device (OPO) for Android and Ubuntu Touch. Unfortunately have switch back and forth between UT and Android. It would be much more comfortable if I had a single device only for UT. If you think it is worth more to give a device to one how want to contribute direct to UT it's fine and I'll definitely keep going with the port.
Hello together,
I'm the maintainer of OrbTk a cross platform UI-Toolkit written in plain Rust. I've interested in porting it to Ubuntu Touch. What would be necessary in order to accomplish it? I've seen there is already a clickable template for Rust with Qml. We working on a render abstraction layer and support now two render libraries Cairo and a custom renderer also written in Rust. Could be Cairo easily port to Ubuntu Touch? Otherwise we could also implement a SDL2 renderer for example.
We would also provide a Suru theme for OrbTk then .
Regards
Unfortunately not on UT now. It's gonna take some time. The priority of the last weeks was the API. Next steps would be Web support, new widgets, refactoring and more examples.
As soon as there's something to announce, I'll let you know.
I‘ll start with a Ubuntu touch client for Asteroid OS in the next weeks. I‘ve wrote with FlorentRevest the Initiator and developer of Asteroid OS. He provides a repository with a platform independent C++ Qt library for writing Asteroid clients https://github.com/AsteroidOS/libasteroid. There is also an cli example. Currently he is working on a sailfish os client https://github.com/AsteroidOS/starfish. He is paying attention to be compatible as much as possible with Ubuntu touch. I’ll create a fork of the sailfish client. I should be able to use 90 % of this code. The major part would be the rewrite of the qml code for Ubuntu touch.
Re: Porting Rust UI Toolkit OrbTk to Ubuntu Touch
I've published a post about OrbTk on reddit. It contains also a small update about the platform support for Ubuntu Touch https://www.reddit.com/r/rust/comments/dd4z4l/introducing_orbtk_the_rust_uitoolkit_03/
Not now. First I have to add Ubuntu touch support to the cargo-node tool. But you could test to build an OrbTk example as WebAssambly app and wrap it in a Ubuntu Touch web app.
@advocatux no problem . Thank you for the hint.
At first I will start to port the minifb https://github.com/emoon/rust_minifb crate to Ubuntu Touch. It think so more projects could be profit and ported to Ubuntu Touch. We use minifb it as main window library. The first port will wrap QWindow.
At first I will start to port the minifb https://github.com/emoon/rust_minifb crate to Ubuntu Touch. It think so more projects could be profit and ported to Ubuntu Touch. We use minifb it as main window library. The first port will wrap QWindow.
What I alternative want to check is to draw in the frame buffer of a QWindow.
@AppLee yes I use clickable and I tried also the dependencies field. After that it build without errors. But if I start the app it could not find the library.
Hi,
does someone have an running SDL2 example. I try to port OrbTk to UT using SDL2. Everything build fine but if I try to start my example on the phone the libSDL2-2.0 is not found.
Hello again
First step: create an issue for Ubuntu Touch support: https://github.com/redox-os/orbtk/issues/100. I also start evaluating some libraries that could be used to implement that port.
Hey @UBportsNews,
I'm maintainer of OrbTk https://gitlab.redox-os.org/redox-os/orbtk it's an (G)UI Toolkit written in Rust. It is a personal matter to port it to Ubuntu Touch. At the moment I have one device (OPO) for Android and Ubuntu Touch. Unfortunately have switch back and forth between UT and Android. It would be much more comfortable if I had a single device only for UT. If you think it is worth more to give a device to one how want to contribute direct to UT it's fine and I'll definitely keep going with the port.
Not now. First I have to add Ubuntu touch support to the cargo-node tool. But you could test to build an OrbTk example as WebAssambly app and wrap it in a Ubuntu Touch web app.
Re: Porting Rust UI Toolkit OrbTk to Ubuntu Touch
I've published a post about OrbTk on reddit. It contains also a small update about the platform support for Ubuntu Touch https://www.reddit.com/r/rust/comments/dd4z4l/introducing_orbtk_the_rust_uitoolkit_03/