New wannabe user / helper
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Oh okay I see clickable, I use that to cross compile from what, Linux environment to target arm64? Are good libraries already ported, and/or easy to build for this target? I guess that's easier than running gcc-arm64 on the phone lol, so yeah I'll get my cross compiler setup, maybe on uh, is Windows okay as a dev environment for this or should I use linux? Well, I can't wait to run hello world in C++ and performance test it lol. I assume it's got some libstdc++ or whatever it's called already built, and integrated with clickable? I'm an aerospace software engineer as my day job btw.
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Also does ubtouch have a terminal on the phone, and maybe a telnet or ssh server on there too for remote terminal control from the pc or internet?
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Neat thing I spotted on amazon, it's a windows laptop with a 4G/LTE adapter, so you can do data over 4G/LTE from a laptop! Heck if you throw in a touchscreen and break the keyboard lol it's basically a huge phone, assuming someone's got a windows app that'll do phone calls over 4G/LTE. And text. Although that's way less portable than a phone. Also the laptop is x64, although arm64 windows exists, and lots of arm64 software exists, heck g++ can do most C++ code to either x64 or arm64 really easily. I assume you can put linux on the laptop with the 4G, although you'll need a driver.
https://www.amazon.com/Maximus-LTE-Ultra-Slim-Convertible-Upgradable/dp/B08HNB1ZG8
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Okay I'm excited, I grabbed a new usb 3.0 128GB drive, I'll throw ubuntu desktop on there to build a phone builder linux os, and I also got a 3.0 hub. Cheap too, drive was $20, hub was $15.
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Hey I was browing the open store, that's where the apps are right, and I spotted a facebook app, I use that a lot on my android, but I noticed the app was in javascript? Anyone got a C++ version of that, or is that an option yet, or do we need to add ez c++ app support? I assume a C++ facebook client would run really well? And could be derived from the javascript code, anyone good at porting javascript to c++?
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Hey is there a bug report section? I'm doing UBPorts Installer for Windows for Pixel 3A, and in the instructions it says developer mode is in settings, but it's actually in system settings -> advanced, that could be more clear. Thanks.
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Hey I'm trying to downgrade my new Pixel 3a from 11 to 9, but the android flash program says no sargo image available? Any idea why? What happens if I flash ubtouch with android 11 on there?
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OK, OK time to slow down a bit, thats a lot of questions one after the other on quite a few sublects With all those questions and answers this thread is going to beome a confused mess. Best to keep them seperate for your benefit and others.
There is a subsection for your phone over at https://forums.ubports.com/category/54/google so those questions are best there and may already be answered.
Edit: I see you have aready found it, but pease don't post the same question twice.There is a terminal on UT tutorials and info in here https://forums.ubports.com/topic/2008/the-ubports-tutorial-links-collection and the ssh stuff can be found in the ,docs https://docs.ubports.com/
As for your other questions they are all to techy for me, but try looking in the Support or App Dev sections of the Forum first and if nothing (though I think there may be) start a new thread in the one that is the best fit. That way it's easy to find/follow for everyone. There are people here who can and will help you but may miss things that are all mixed together.
Please carry on enjoying UT and I hope you find answers to your questions
And finally for what I really hope is the last time, as @dobey put it....Ubuntu Touch is not a traditional PC Linux distribution, and phones are not traditional PCs ...... (not even the PinePhone) no matter how you look at it, no matter what day of the week, month or year
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@lakotaubp said in New wannabe user / helper:
Edit: I see you have aready found it, but pease don't post the same question twice.
And someone already answered his downgrade problem thread ^^
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@sam-strelitz Getting some piece of FOSS software compiled and starting on a phone is trivial. Making it useful on a phone is not.
The difference is phones have limited battery and limited connectivity, and aren't designed to be in active use 24/7. And traditional apps made for traditional PCs don't tend to take such things into consideration, or are they designed to work with touch input or scale properly on a small screen that is 300-600 DPI.
I can see that you are quite excited, but if you are expecting your phone experience to be like you are used to having on a PC, you are going to be woefully disappointed (either because that isn't what you get, or because when you do get that it will be a horrible experience).