New Launcher, edge channel.
-
@arubislander said in New Launcher, edge channel.:
The comment that sparked off this discussion was more about esthetics than function.
The problem with this though is that we cannot ship something which is optimally designed to a single person's preferred aesthetic. We need to design things that are usable by as many people as possible, if we want UT to gain a significant user base. That means things need to be visually obvious, accessible, etc… and we must think from the point of views of others to accomplish such a design.
-
@dobey
The three dots have been on the notifications drop down for ages... it wasn't obvious to me what they did until someone pointed it out fairly recently. -
@3arn0wl Do you mean it wasn't obvious that it's a handle for dragging and closing the drawer?
Personally I got it right from the start, well I guess that's because I've used the drawer pre-handle so I immediately noticed the change. To me, it is perfectly usable and intuitive and definitely an improvement from the mess it was before.
I guess it's just that it doesn't look great especially on larger screens but I'd take usable than pretty any day of the week -
@kugiigi said in New Launcher, edge channel.:
@3arn0wl Do you mean it wasn't obvious that it's a handle for dragging and closing the drawer?
For dragging it, yes. I thought you had to have your fingers over the icons at the top. Once I found out, I did suggest some tiny < > icons in stead.. but I'm not sure, on reflection.
-
@3arn0wl said in New Launcher, edge channel.:
For dragging it, yes. I thought you had to have your fingers over the icons at the top. Once I found out, I did suggest some tiny < > icons in stead.. but I'm not sure, on reflection.
The indentation dots and similar have been used for quite a long time as "grip" indicators in GUIs, for objects which may be dragged, such as toolbars and pane handles. This is because it is a bit skeuomorphic given how physical objects have such designs as a means of increasing surface area contact as your skin presses into them when squeezing (thus increasing the "grip" you have on them).
So, while I wouldn't be surprised if you consciously didn't recognize this, the visual indication of this type is used to create a subconscious realization.
-
@B2288 said in New Launcher, edge channel.:
I think the gray bar on the right with the three dots is ugly. Would there be any issue removing it?
I personally don't think its all too bad really. What I think is ugly is the large, square, orange ubuntu icon in the corner!
-
@dieharddan just work on launcherPanel.qml: replace the icon child of the rectangle (id: bfb) at the beginning of the qml file with a qml Image type with right size and wanted source. Like this (where I also made the launcherPanel transparent):
PS it's my first message, I apologize in advance for any of my mistakes or inappropriate actions.
Plus, my system: ota-22, google pixel 3a. How long on ub_Touch? 3 months. Side notes? THANKS to developers. -
@rebellion Hello,
Can it be done on version 20.04?? I have digged inside and could not find unity8 folder.
Also can you make top panel transparent?
If yes, could you please elaborate steps?
Thanks,
-
@Salah said in New Launcher, edge channel.:
and could not find unity8 folder.
Maybe try with "lomiri" as it's the new name for unity8.
-
@Keneda I see.
Thanks
-