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Pure maps navigation port

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    • D Offline
      dieharddan
      last edited by 30 Jul 2019, 17:54

      Hello, I was in contact with the developer of pure maps to see if he would be interested in porting to ubuntu touch, but he had a few questions..

      From the developer:
      ""good question. I don't mind getting it running on UBPorts, I just lack info regarding it. As far as I heard, its also based on QML/Qt, but with UBPorts specific API.

      In particular, I don't know whether UBPorts API based on QtControls2? If it is, it should be trivial to get it running. What about Kirigami? Currently, Pure Maps and OSM Scout Server support Silica, QtControls2, and Kirigami.

      If you use some specific API, we would have to make new platform specific code. In practice, its not difficult, just would take some time. So, if you have someone who knows how to program under UBPort, I'll be able to help that person out and together it should be rather quick.

      There are few other things that need to be ported, but I would expect it will be trivial as it is Linux.

      Where could we get in touch that way that we can attract UBPorts developers? Looks like your mailing lists are pretty much dead."

      Can anyone help with this?

      Thanks

      1 Reply Last reply Reply Quote 5
      • G Offline
        Giiba
        last edited by 30 Jul 2019, 18:09

        The UT api is viewable at:
        https://api-docs.ubports.com/sdk/apps/qml/index.html

        hopefully that can answer the questions.

        1 Reply Last reply Reply Quote 0
        • D Offline
          dobey
          last edited by 30 Jul 2019, 18:21

          It seems pure-maps requires Qt 5.11, while we only have 5.9 still.

          1 Reply Last reply Reply Quote 0
          • R Offline
            rinigus
            last edited by 30 Jul 2019, 18:46

            Hi!

            Thank you for the interest!

            Pure Maps works on Qt 5.6 as well (Sailfish) with the current lowest required API as specified in https://github.com/rinigus/pure-maps/blob/master/qml/README.md.

            Pure Maps and OSM Scout Server (latter is offline maps provider required for offline maps) follow the same basic principle: most of the code is cross-platform and written in QML that is understood by all platforms where its ported to. Platform specific implementation is described by a number of QML items (example at https://github.com/rinigus/pure-maps/tree/master/qml/platform.qtcontrols). For porting to UBPorts, we would need to create qml/platform.ubports and fill it with the the similar items that should provide native look and feel.

            Pure Maps and OSM Scout Server are available for testing on regular Linux PC via flatpaks: https://flathub.org/apps/details/io.github.rinigus.PureMaps and https://flathub.org/apps/details/io.github.rinigus.OSMScoutServer
            Latter is needed for offline maps, but you could start testing with Pure Maps only and just keep online profile.

            Coming back to porting: the most efficient way would be to get someone interested in writing UBPorts platform code. I'll be happy to assist and help as much as I could and as fast as possible.

            D 1 Reply Last reply 31 Jul 2019, 01:21 Reply Quote 5
            • D Offline
              dobey @rinigus
              last edited by 31 Jul 2019, 01:21

              @rinigus said in Pure maps navigation port:

              For porting to UBPorts, we would need to create qml/platform.ubports and fill it with the the similar items that should provide native look and feel.

              This is not entirely necessary. It is possible to have native look/feel without using ubuntu-ui-toolkit in your app.

              QtQuick.Controls 2 apps will work fine (assuming they do not require a newer version of Qt, though it seems your "platform" implementation of this requires 5.11.
              Kirigami is also usable (Kaidan is for example in the Open Store already), but with the same caveat of the Qt 5.9 requirement needing to be met.
              It is also possible to not use Qt/QML at all (SDL 2 for example, or an HTML app).
              And yet again, it's also possible to ship additional needed QML modules within the package of your app, though a newer Qt itself is not feasible through this method.

              So if any of the existing "platforms" can work on Qt 5.9, the quickest way would probably be to create a clickable.json file for the project, and get clickable set up to build a click package of the existing app. It is also better for cross-platform apps to look as similar as possible across platforms, than it is for them to look as native as possible on all platforms. 🙂

              R 1 Reply Last reply 31 Jul 2019, 08:20 Reply Quote 2
              • R Offline
                rinigus @dobey
                last edited by 31 Jul 2019, 08:20

                @dobey thanks! OK, that's way easier then. Kirigami would be better, since it has few features that make it more convenient to use on mobile, when compared to my QtControls implementation.

                So, I will have to adopt the code to Qt 5.9, if any changes are needed at all. After that I'll ping over here and maybe someone can help with click packaging.

                Pure Maps uses QMapboxGL Native library, the separate QML plugin - both would probably need to be packaged. I don't know whether you have pyotherside and Nemo DBus QML plugins available already. In addition, it uses Mimic or Flite for voice prompts.

                How is the application expected to keep display on in UBPorts? That will probably need to be adopted as well

                E 1 Reply Last reply 31 Jul 2019, 17:27 Reply Quote 6
                • E Offline
                  ernest @rinigus
                  last edited by 31 Jul 2019, 17:27

                  • PyOtherSide has been integrated to the system since 16.04

                  • To keep display on : there is an example in Activity Tracker app, not sure if it's the most pretty.
                    https://github.com/ernesst/ActivityTracker/blob/master/Main.qml line 45.

                  1 Reply Last reply Reply Quote 3
                  • R Offline
                    rinigus
                    last edited by 3 Aug 2019, 16:01

                    Last Qt 5.11 requirement is imposed by the IconImage - one internal class that I use. Its used due to the ability to load icons by name and with the use of fallback path list.

                    So, to finish porting to lower Qt version, I will need to know where do the icons go in UBPorts on installation. Then I can just prescribe full part to the icons and we will be ready to go for finalizing it.

                    In addition, what is the mechanism that is used to run QML-only applications in UBPorts (if I don't have C++ main())? On Sailfish, we use special runner. I made something similar for Linux desktop (https://github.com/rinigus/qmlrunner). Does anything like that exists on UBPorts?

                    M 1 Reply Last reply 4 Aug 2019, 07:02 Reply Quote 0
                    • G Offline
                      Giiba
                      last edited by Giiba 8 Mar 2019, 17:13 3 Aug 2019, 17:10

                      At the moment all qml only aps I've looked at use qmlscene to launch

                      Exec=qmlscene main.qml
                      

                      That has distinct limitations if I understand the qt documentation, but I don't fully grok them myself.

                      1 Reply Last reply Reply Quote 0
                      • M Offline
                        matteo @rinigus
                        last edited by matteo 8 Apr 2019, 07:02 4 Aug 2019, 07:02

                        @rinigus clickable creates a folder for your app in which there is an other folder named 'assets': this is the place where to store the icon.

                        1 Reply Last reply Reply Quote 1
                        • M Offline
                          makeixo
                          last edited by makeixo 8 Apr 2019, 07:13 4 Aug 2019, 07:11

                          I use PureMaps on my Xperia X with SFOS X. Its an excellent app. It would be amazing having pure maps on UT.

                          1 Reply Last reply Reply Quote 0
                          • R Offline
                            rinigus
                            last edited by 4 Aug 2019, 07:14

                            OK, we can replace qmlscene with my qmlrunner for a bit more functionality. I can also adapt qmlrunner for our needs if it helps.

                            From quick scan of the docs, UBPorts have their own icons, units, and other style elements. So, it would make sense to create separate ubports style which is mainly copy of kirigami, but then use few elements from ubports API. Rather minimal work.

                            From earlier description of click packaging, it sounds a bit similar to flatpak. As it creates its own folder, icons will be located in some fixed location. That would make loading them trivial. As mentioned above, I presume that I can also add my own QML modules (in my case, Mapbox GL QML plugin https://github.com/rinigus/mapbox-gl-qml), latest Kirigami (Pure Maps has few features in convergent design that depend on it), Nemo DBus.

                            Now I would like to get someone who would like to package Pure Maps and test it. I can make all adaptations on Pure Maps side, add UBPorts "platform" and help with making it work. But I don't have a device with UBPorts on it nor expertise in click format. Feel free to send me direct email (as listed in AUTHORS.md of Pure Maps) if you want to help.

                            I would expect that it will take us few days to make it work (time assuming that we have 1-2 hours per day and taking into account that delays will be induced by differences in time zones and free time allocations). So, nothing major is expected.

                            R 1 Reply Last reply 4 Aug 2019, 13:22 Reply Quote 3
                            • R Offline
                              ricardo65 @rinigus
                              last edited by 4 Aug 2019, 13:22

                              @rinigus said in Pure maps navigation port:

                              Now I would like to get someone who would like to package Pure Maps and test it. I can make all adaptations on Pure Maps side, add UBPorts "platform" and help with making it work. But I don't have a device with UBPorts on it nor expertise in click format. Feel free to send me direct email (as listed in AUTHORS.md of Pure Maps) if you want to help.

                              Good afternoon, thank you very much for the interest you are taking in that this goes forward, I have tested it on sailfish and I love it is great I do not know anything about programming but if you want someone to test it when you pack it in click format counts with me. is it going to veal the same operation as in sailfish?

                              R 1 Reply Last reply 4 Aug 2019, 13:53 Reply Quote 0
                              • R Offline
                                rinigus @ricardo65
                                last edited by 4 Aug 2019, 13:53

                                @ricardo65 I would expect it to have the same functionality. We will need to package OSM Scout Server for offline operation, though. So, first the target is to get it working with online providers

                                R 1 Reply Last reply 4 Aug 2019, 14:32 Reply Quote 0
                                • R Offline
                                  ricardo65 @rinigus
                                  last edited by 4 Aug 2019, 14:32

                                  @rinigus A query, in the open store we have an osmscout packaged in click format although it has been a long time without updating I do not know if you could use something

                                  R 1 Reply Last reply 4 Aug 2019, 14:38 Reply Quote 0
                                  • R Offline
                                    ricardo65 @ricardo65
                                    last edited by 4 Aug 2019, 14:38

                                    @ricardo6)How can I send a photo here?

                                    1 Reply Last reply Reply Quote 0
                                    • R Offline
                                      rinigus
                                      last edited by 4 Aug 2019, 14:39

                                      The server is having libosmscout only as one of the possible backends and its not even maintained by me anymore. So, the name "OSM Scout Server" is mainly left for historical reasons. But in terms of porting, Pure Maps and OSM Scout Server are very similar and should be trivial.

                                      R 1 Reply Last reply 4 Aug 2019, 14:44 Reply Quote 1
                                      • R Offline
                                        ricardo65 @rinigus
                                        last edited by 4 Aug 2019, 14:44

                                        @rinigus What we have can help count on me, although I do not know anything about packaging or mobile apps

                                        R 1 Reply Last reply 4 Aug 2019, 14:47 Reply Quote 0
                                        • R Offline
                                          rinigus @ricardo65
                                          last edited by 4 Aug 2019, 14:47

                                          @ricardo65 Packaging is exactly what's needed now 🙂

                                          M R 2 Replies Last reply 4 Aug 2019, 21:02 Reply Quote 0
                                          • M Offline
                                            malditobastardo @rinigus
                                            last edited by 4 Aug 2019, 21:02

                                            @rinigus Hi sir, first I would like to thank you for your goodwill and hard work. I recommend you to join the OpenStore Telegram channel: https://t.me/joinchat/Bd_29FDzIzwFwrZE539ZVg

                                            https://open-store.io/

                                            And also the Ubports Matrix channel for developers: #ub_bootcamp:matrix.org

                                            Of course you are more than welcome to join the Ubports Official channel: https://t.me/ubports

                                            There are many people willing to help you.
                                            Best of luck.
                                            🙂

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