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    C++ and SDL with Clickable. A little help please.

    Scheduled Pinned Locked Moved App Development
    linkc++appsdl2sdl
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      • lduboeufL Online
        lduboeuf @lduboeuf
        last edited by lduboeuf

        @lduboeuf just for sharing, published a sample app that using only SDL2 audio https://github.com/lduboeuf/sfxr-qt. I've used template from @zubozrout SDL2 and it works fine.
        On my device, sounds are not good quality ( some noises ) , not sure if it is hardware pb or something in-between ( on Desktop it plays fine ).

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        • Z Offline
          zubozrout
          last edited by

          Just FYI, the credit is not mine but goes to my brother - his nick is zub, mine is not :). Unfortunately I lack the deeper knowledge necessary for such things. All I did was that I upgraded it to work with clickable (already on the original repo) and to run on 16.04 (apparently the apparmor framework update is still not there, but whatever).

          Regarding the SDL2 clickable template it doesn't sound as a bad idea though. However I really can't spend the time on it now :(. And the second thing is that SDL is no longer supporting Mir and new stuff may require newer SDL. So the question is whether this is useful. With Unity 8 and Mir upgrades (now on Edge) Wayland-enabled stuff should start working. So it would probably be better to start from scratch and take a look at how to compile SDL apps with Wayland. And I suspect that will be much more documented and a more streamlined experience.

          Sadly Mir didn't turned out the way I was hoping it would ... it is a nicely written code on par with the latest standards as that's how Canonical rolls but that's probably not what the general Linux community wants :(.

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          • joniusJ Offline
            jonius @mymike
            last edited by

            @mymike and others: Creating a clickable template is as simple as providing a git repository with an app that showcases the use case. If someone would like to provide some (it looks like you guys already have something running), simply reply on the feature request: https://gitlab.com/clickable/clickable/issues/122

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            • CraigC Offline
              Craig
              last edited by

              I got my C++/SDL2 program working via clickable on Ubuntu Touch. I got frustrated and put the project aside for several months, but I got back at it a few days ago. I used this demo to start with:
              https://gitlab.com/zub2/SDLDemo
              I'm not using the SDL2pp wrapper, just the regular SDL2 libraries. I have images, fonts, touchscreen and audio mixer working good.

              The only problem I need to fix before I can publish it is my app wont seem to run completely full screen. How do I get rid of the Top Bar? The one with the clock and battery icon, etc. It's covering the top of my app window.

              CiberSheepC 1 Reply Last reply Reply Quote 1
              • CiberSheepC Offline
                CiberSheep @Craig
                last edited by

                @Craig we suggest not to run apps in full mode as a general rule.

                You can accomplish that adding --fullscreen if you are using qmlscene or for cpp look into this code might be helpful

                Another planet, another time, another universe!

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                • CraigC Offline
                  Craig
                  last edited by

                  Thank you everyone for your help. I finally figured it out and published my app.
                  https://open-store.io/app/cubechron.craig

                  mymikeM lduboeufL 2 Replies Last reply Reply Quote 0
                  • mymikeM Offline
                    mymike @Craig
                    last edited by

                    @Craig Super, do you mind adding the link to sources in the OpenStore?

                    CraigC 1 Reply Last reply Reply Quote 0
                    • lduboeufL Online
                      lduboeuf @Craig
                      last edited by

                      @Craig Congratulation :). But the app crash on my N5 at startup ( devel ).

                      Got some shm_open failed. Permission denied

                      CraigC 1 Reply Last reply Reply Quote 0
                      • CraigC Offline
                        Craig @lduboeuf
                        last edited by

                        @lduboeuf I have a Nexus 4, 5 and 7. It's working on all three of mine.

                        lduboeufL 1 Reply Last reply Reply Quote 0
                        • lduboeufL Online
                          lduboeuf @Craig
                          last edited by

                          @Craig, on my N5 devel (last todays image) I have even a unity8 restart when lauching from the openstore

                          CraigC 1 Reply Last reply Reply Quote 0
                          • CraigC Offline
                            Craig @lduboeuf
                            last edited by

                            @lduboeuf I reinstalled UT on my Nexus 5 (hammerhead) just now. I went to the Open Store and installed Cube Chron. The app is working. Sorry, I don't know what could be causing the problem you are experiencing. It's also working on my Nexus 4 and 7.

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                            • CraigC Offline
                              Craig @mymike
                              last edited by

                              @mymike Trying to figure that out. I don't have a github account.

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                              • poVoqP Offline
                                poVoq
                                last edited by

                                @Craig Maybe you could help out here:
                                https://gitlab.com/clickable/clickable/issues/122

                                Fairphone 5 (waiting for port)

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