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    2. gmelchett
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    gmelchett

    @gmelchett

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    Best posts made by gmelchett

    • RE: Ubuntu Touch on Sony Xperia X

      Success at last! It is apparently very import to unlock at "latest android". I unlocked at Android 6.
      I installed twrp like this:

      sudo fastboot flash boot boot.img
      

      It will then always boot into twrp, but I didn't manage to flashing it to the recovery area to work.
      Once booted into twrp, I had to format system, data & cache since the phone got encrypted by default.

      Btw, ip configurtion from console:

      sudo ip addr add 10.15.19.1/24 dev -your device- 
      

      For those of us that don't have a fancy GUI to help you with.

      ubports on xperia x feels a bit sluggish compared to the nexus 5. A look at top, shows that unity8 consumes quite a lot of cpu when doing some ui interaction. I suspect no hw acceleration enabled?

      edit: Some language corrections.

      posted in Porting
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      gmelchett
    • RE: List of Game Engines supporting Ubuntu Touch - Discussion

      Good initiative! Maybe include on each game engine how well they preform on Ubuntu Touch, things that are not working that good etc?

      posted in App Development
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      gmelchett
    • RE: adb - no permissions

      @stefano Thanks! running adb with sudo did the trick! Strangely, I've not had to do that with android phones.

      posted in Support
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      gmelchett
    • RE: Ubuntu Touch on Sony Xperia X

      I've been playing around from time to time with Ubuntu Touch on the Xperia X. Over all it works very well, but a few things that are not really working (and not mentioned not to work above):

      • Vibrator
      • GPS
      • Of the sensors, only accelerometer works
      • A fully charged battery is reported to be at 67%.
      • After pressing the power, it takes a few seconds before I can unlock it. Maybe related to the lack of graphic hw acceleration?
      posted in Porting
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      gmelchett
    • RE: webapp: Block pop-ups?

      Thanks! I'll do that.

      posted in Support
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      gmelchett

    Latest posts made by gmelchett

    • RE: Porting Rust UI Toolkit OrbTk to Ubuntu Touch

      SDL2 works fine. I did some hacking with PySDL some months ago.

      posted in App Development
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      gmelchett
    • RE: List of Game Engines supporting Ubuntu Touch - Discussion

      SDL exists for Ubuntu Touch. Also, pygame and pygame-sdl (both only python2 unfortunately)
      However, you have to enlarge your system.img partition in order to have room for it (Atleast on Nexus 5) See: https://github.com/plasma-mobile/plasma-phone-dev-setup/blob/master/usr/bin/resize-root-partition
      Then sudo remount / -o rw,remount && sudo apt-get update && sudo apt-get install python-pygame etc
      I've been trying to create a click package with some pygame testing code, but not managed to get the dependency setting in clickable.json to install python-pygame-sdl2..

      posted in App Development
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      gmelchett
    • RE: Unity8 Home Menu Design

      Looks pretty! But won't things be too tiny on a 5-6 inch phone?

      posted in Design
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      gmelchett
    • RE: How to start a pygame-sdl2 app from Scopes

      Hi @dobey,

      1. There are only a python2 pygame_sdl2 package available.
      2. Out of ignorance 🙂 No idea how to make a click. I'll give it a try.
      3. After a reboot Scopes shows up my icons. I guess as a click it will work better.

      Not sure if SDL2 got included when I installed pygame_sdl2 or not.
      Thanks!

      posted in Support
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      gmelchett
    • How to start a pygame-sdl2 app from Scopes

      How do I start a simple pygame-sdl2 test app from Scopes, like the one below:

      #!/usr/bin/env python2
      import time
      import pygame_sdl2
      pygame_sdl2.import_as_pygame()
      
      import pygame.display
      
      pygame.init()
      di = pygame.display.Info()
      screen = pygame.display.set_mode((di.current_w, di.current_h), pygame.FULLSCREEN)
      screen.fill((255,255,255))
      
      pygame.draw.circle(screen, (255, 0, 0), (di.current_w/2, di.current_h/2), 100, 0)
      pygame.display.flip()
      
      time.sleep(2)
      

      I've remounted / as rw, and apt-get install'ed python-pygame-sdl2
      I've tried to create a .desktop file in ~/.local/share/applications
      and I see that Scopes get's redrawn, but no new icon appears.

      How should such a .desktop look like? Is it the right way to add an app to Scopes?

      Edit: After rebooting the phone, the icon of my app showed up. But how to reload .desktop files in a more smooth way?

      posted in Support
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      gmelchett
    • RE: Add custom starter to App scope

      Too bad Mir support was removed from SDL a few days ago 😞
      https://github.com/SDL-mirror/SDL/commit/feb85d5ae0ef4c3e5602cfc4976f7a97f049ff2c

      posted in Support
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      gmelchett
    • RE: List of Game Engines supporting Ubuntu Touch - Discussion

      Good initiative! Maybe include on each game engine how well they preform on Ubuntu Touch, things that are not working that good etc?

      posted in App Development
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      gmelchett
    • RE: Add custom starter to App scope

      Interesting. Sad that the performance was that bad.
      Have you had a look at https://github.com/renpy/pygame_sdl2?
      (It has a pygame compatible mode)
      There is at least one game for Sailfish that uses that pygame_sdl2.

      posted in Support
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      gmelchett
    • RE: webapp: Block pop-ups?

      Thanks! I'll do that.

      posted in Support
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      gmelchett
    • webapp: Block pop-ups?

      Is there a way to block pop-ups to be opened from a webapp?

      It's a bit annoying that the morph browser starts-up and wants to display some advertisements. (Adblocker just makes an empty page to be shown)

      There seems to be no block pop-up setting in the morph browser.

      posted in Support
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      gmelchett