• Porting A True Journey Episode 1 Available Now

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  • Ubuntu Touch Q&A 53 Saturday 29th June At 19:00 UTC

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    dobeyD
    @Okkie said in Ubuntu Touch Q&A 53 Saturday 29th June At 19:00 UTC: Is there a build of ubports he can get his hands on? Lukasz is in our community and I'm pretty sure is well aware of the status. My understanding is that there are still some issues with graphics with mir/unity8, but it's being worked on. The rootfs for the PinePhone is also built from edge channel, so it's using new unity8/mir already. I think it's also using the arm64 rootfs, so there may be some additional hindrances from that, as Canonical never released a fully working 16.04 arm64 image on anything.
  • Ubuntu Touch On alternativeto.net

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  • Today Is Q&A Day!

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  • New UBports Audiocast Available Now

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  • UBports At Froscon August 10-11th

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  • UBports AsteroidOS Matrix Group

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  • Q&A 52 blog and audio versions now available

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  • Ubuntu Touch Q&A 52 Saturday 15th June @ 19:00 UTC

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    rikR
    Sorry to hear of Marius' grandfather passing away. I would not expect him to be present tonight, but I pray he and others are comforted in their loss. Regarding Pinephone I wonder if there is any update on how it is performing / what (if any) blockers for full usability (camera / power consumption / mobile network / etc.) there are or how it is looking?
  • Today is Q&A Day

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  • Q&A 52 This Saturday At 19:00 UTC

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  • New Ubuntu Touch Audiocast Available Now

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    advocatuxA
    @matteo I can picture Yumi as an Avenger Vigilante
  • Q&A 51 Blog and Audio available now

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  • Ubuntu Touch Q&A 51 Saturday 1st Of June At 19:00 UTC

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    advocatuxA
    @domubpkm no problem, I'm glad you sorted it out
  • Today Is Q&A 51 Day

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  • Q&A 51 This Saturday At 19:00 UTC

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  • UBports And Huawei

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  • Q&A 50 Blog And Audio Available Now

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  • Ubuntu Touch Q&A 50

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    dobeyD
    @Diogo said in Ubuntu Touch Q&A 50: Do you know Godot engine? How hard do you think it would be to support it on Ubuntu Touch? Godot needs to gain support for Wayland protocol, and we need to get the new Mir/Unity8 into the image. Once both of those are done, then Godot should be usable (though it may need another export template to build a click too).
  • Today Is Q&A 50 Day

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