Godot 3D Test
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@tchan probably because currently only armhf support i think and this support isn't for your phone.
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Nexus 5:
Simple test ~60 FPS
Particle system ~50 FPS
Dynamic lights ~17 FPSIs that good, bad, or indifferent?
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@cliffcoggin
That's weird so much differences between same devices. -
@domubpkm
Ok, it makes sense...
Thann you -
FP2 (halium 5):
![screenshot20210702_174643252.resized[25%].png](/assets/uploads/files/1625242644357-screenshot20210702_174643252.resized-25.png)
![screenshot20210706_160546155.resized[25%].png](/assets/uploads/files/1625580692186-screenshot20210706_160546155.resized-25.png)
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Not avalible for pixel 3a
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@trwidick
Not already availiable for arm64 yes, but no doubt Pavel will port for those. -
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@mateo_salta looks like it is locked to the screen refresh...
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@povoq yeah interesting, it caps at 60 on the pixel 3a
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On VollaPhone

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Volla last RC 22

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@mateo_salta you should make a pull request on Pavel git no ?
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@keneda i didnt change anything, i just ran clickable on it
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Xperia X OTA-17

Lenovo Tab M10 Plus
Fullscreen - 61/37/45
Side-stage - 61/50/61 -
@jezek On my FP2 halium 5:
Simple test: 53 fps
Particle system: 32 fps
Dynamic lights: 17 fpsI guess the test should be ran multiple times since it does not reflect what I saw
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Pinephone


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@emphrath I've made another test. It turned to be more consistent with yours (see original post).
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@mateo_salta Yeah I used @abmyii 's hidden technique

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did the lib in the package i built have