• Development tools VM

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    AlainW94A
    @dobey OK so I will did it in that way thanks for your tips
  • This topic is deleted!

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  • New UI/UX Idea for the Morph Browser

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    K
    @krille Well if we will push with this idea, we can change the icon for the tabs. Maybe something similar to Chrome android where it indicates the number of open tabs. Not sure if the browser suspends tabs that are not in focus but if not, this button can also have an indicator when a tab needs attention similar to the desktop browsers when the tab is blinking.
  • Libertine - Desktop Apps

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    LakotaubpL
    @rocky58 Libreoffice does on mine. Not that I use it only installed as test and my I eyes are not that good : )
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    advocatuxA
    @jimmiejohnsson84 hi, are you still around us? It would be cool if you can add that tutorial to our common documentation effort. Please, see https://forums.ubports.com/topic/1737/developer-documentation Thank you !!
  • How can I develop apps efficiently without deploying each modification?

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    bhdouglassB
    @marc_aurel sounds like you are good to go then! Feel free to ask any questions you might have!
  • Core Apps & Documentation Updates #2

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    bhdouglassB
    @fulvio I've added a link to your templates to the ubport's docs (it's not quite there yet, still a PR): https://github.com/ubports/docs.ubports.com/pull/174
  • UUITK highlight for Geany

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  • How to install clickable successfully?

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    M
    @dobey Thanks for your advice. I've used these two commands: echo "export PATH=$HOME/.local/bin:$PATH" >> ~/.bashrc export PATH="$HOME/.local/bin:$PATH" Now I execute the terminal command clickable, but it seems, that docker is required: clickable The command "docker" does not exist on this system, please install it for clickable to work properly" Thus I tried the following command: sudo apt-get install docker [sudo] password for marc: Reading package lists... Done Building dependency tree Reading state information... Done The following NEW packages will be installed: docker 0 upgraded, 1 newly installed, 0 to remove and 4 not upgraded. Need to get 12,9 kB of archives. After this operation, 45,1 kB of additional disk space will be used. Get:1 http://us.archive.ubuntu.com/ubuntu bionic/universe amd64 docker amd64 1.5-1build1 [12,9 kB] Fetched 12,9 kB in 1s (8.761 B/s) Selecting previously unselected package docker. (Reading database ... 178588 files and directories currently installed.) Preparing to unpack .../docker_1.5-1build1_amd64.deb ... Unpacking docker (1.5-1build1) ... Processing triggers for man-db (2.8.3-2ubuntu0.1) ... Setting up docker (1.5-1build1) ... Unfortunately this doesn't help. I get the same error. Any idea? Edit: Ok, It seems, that sudo apt-get install docke' is not sufficient. I could resulve the issue with sudo apt-get install docker.io.
  • Network Access problem in new native App

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    KrilleK
    Hey, how is this progressing? For me a native nextcloud passwords app would be very useful, so I'm looking forward for your app
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  • List of Game Engines supporting Ubuntu Touch - Discussion

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    bhdouglassB
    @gouchi Looks like it's based on SDL, so in theory it should work if we get a working SDL port for xenial.
  • Core Apps & Documentation Updates

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    ?
    Ah I see. Thanks @cibersheep.
  • raylib framework - clickable build template pure

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    WendigoW
    That's a pity, thank you very much for investigating.
  • List of Game Engines supporting Ubuntu Touch

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    WendigoW
    Cocos2dx / Cocos Creator Website: http://www.cocos2d-x.org/creator License: Cocos2dx: MIT / Cocos Creator: Proprietary Language: JavaScript, TypeScript, CoffeeScript Games made with Cocos2dx: several but not for Ubuntu Touch [image: 1542451780788-cocos_creator_on_linux_mint-resized.png] The Cocos Creator IDE uses Cocos2d-html5 under the hood. The engine is widely used in the industry and has lots of features. Limitations At the time of writing there is no official Linux version of Cocos Creator but since it is an electron App the community member "sercand" was able to port it over by extracting the application from the Mac version. The electron version offered for download (1.9.0) is a little outdated by now but it should be possible to "repackage" a newer version of Cocos Creator too) Main Features: Scene editor Animations Particles Tiled Map support Physics system User interface components and Visual UI designer Step by step guide: Cocos Creator Unfortunately Cocos Creator doesn't run out of the box. The IDE is missing libvips which needs to be compiled / installed first In order to get the IDE running on Linux, you need to follow these steps: Download the unofficial Linux Version 1.9.0 mentioned on this thread: https://discuss.cocos2d-x.org/t/successfully-run-cocos-creator-on-linux-and-released-it-as-docker-image/40755/8 Direct download link: https://goo.gl/p5KSAz Install libvips-8.4.2 Unfortunately the version in my Linux Mint 18.3 repos was too old so I had to compile it myself: You can find the compilation guide here: https://jcupitt.github.io/libvips/install.html download the source zip from here: https://github.com/jcupitt/libvips/releases Install the mentioned dependencies: build-essential, pkg-config, glib2.0-dev, libexpat1-dev plus these ones in addition: sudo apt-get install gtk-doc-tools gobject-introspection swig Then run: ./autogen.sh ./configure make sudo make install Run the Cocos-Creator IDE The unofficial Linux version can't open a project from the dash board so you need to run the dashboard first via ./cocos-creator and create a new project. The IDE is going to crash when you try to open the project Run ./cocos-creator --path /path/to/my/project And it will open the project in the editor ready to develop In order to export your project, choose build from the project menu [image: 1542452966237-cocos_creator_build_menu.png] In the build dialog under "Platform" choose "Web Mobile" [image: 1542453044432-cocos_creator_export_dialog.png] After clicking on "Build", your HTML5 game gets created in the "build" sub folder. Clickable see GDevelop5 for creating a click package. [image: 1542453139495-screenshot_ubuntutouch-resized.png]
  • Content-hub import Pictures

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    CiberSheepC
    The copy in HubIncoming is deleted after the device is restarted. You must copy the picture url into the folder you want to use it (under your app). You could access any filie in the system if you unconfined your app but it's considered a bad practice. That's why the Content Hub serves you the image for you
  • Caller blocking, the next generation

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    LakotaubpL
    @vandys Moved this to app dev to save moving it later or creating a new thread when someone takes you up on the offer to improve the packaging.
  • Calculator: 49,8-2,1=

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    H
    Thanks a lot for fixing this! Although it's just a funny small problem, fixing this tiny bugs also lead to a better system. If i compare UT today with 1 or 2 years ago it improved really a lot! Stability, features and speed!
  • App crash after splashscreen

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    G
    SOLVED! The problem is the header at the line 29, it must be delete. The webapp crash on the nexus5 because there is a bug in UT. Someone solved forcing full screen and disable the gpu but I think it is a bad solution. The command lines from 34 to 42 can be delete, they run only with oxide. After this operations, all run correcly on the pc desktop!
  • porting Apps from vivid to Xenal

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    H
    @hummlbach Could you add KODIMOTE to that list?