• raylib framework - clickable build template pure

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    WendigoW
    That's a pity, thank you very much for investigating.
  • List of Game Engines supporting Ubuntu Touch

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    WendigoW
    Cocos2dx / Cocos Creator Website: http://www.cocos2d-x.org/creator License: Cocos2dx: MIT / Cocos Creator: Proprietary Language: JavaScript, TypeScript, CoffeeScript Games made with Cocos2dx: several but not for Ubuntu Touch [image: 1542451780788-cocos_creator_on_linux_mint-resized.png] The Cocos Creator IDE uses Cocos2d-html5 under the hood. The engine is widely used in the industry and has lots of features. Limitations At the time of writing there is no official Linux version of Cocos Creator but since it is an electron App the community member "sercand" was able to port it over by extracting the application from the Mac version. The electron version offered for download (1.9.0) is a little outdated by now but it should be possible to "repackage" a newer version of Cocos Creator too) Main Features: Scene editor Animations Particles Tiled Map support Physics system User interface components and Visual UI designer Step by step guide: Cocos Creator Unfortunately Cocos Creator doesn't run out of the box. The IDE is missing libvips which needs to be compiled / installed first In order to get the IDE running on Linux, you need to follow these steps: Download the unofficial Linux Version 1.9.0 mentioned on this thread: https://discuss.cocos2d-x.org/t/successfully-run-cocos-creator-on-linux-and-released-it-as-docker-image/40755/8 Direct download link: https://goo.gl/p5KSAz Install libvips-8.4.2 Unfortunately the version in my Linux Mint 18.3 repos was too old so I had to compile it myself: You can find the compilation guide here: https://jcupitt.github.io/libvips/install.html download the source zip from here: https://github.com/jcupitt/libvips/releases Install the mentioned dependencies: build-essential, pkg-config, glib2.0-dev, libexpat1-dev plus these ones in addition: sudo apt-get install gtk-doc-tools gobject-introspection swig Then run: ./autogen.sh ./configure make sudo make install Run the Cocos-Creator IDE The unofficial Linux version can't open a project from the dash board so you need to run the dashboard first via ./cocos-creator and create a new project. The IDE is going to crash when you try to open the project Run ./cocos-creator --path /path/to/my/project And it will open the project in the editor ready to develop In order to export your project, choose build from the project menu [image: 1542452966237-cocos_creator_build_menu.png] In the build dialog under "Platform" choose "Web Mobile" [image: 1542453044432-cocos_creator_export_dialog.png] After clicking on "Build", your HTML5 game gets created in the "build" sub folder. Clickable see GDevelop5 for creating a click package. [image: 1542453139495-screenshot_ubuntutouch-resized.png]
  • Content-hub import Pictures

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    CiberSheepC
    The copy in HubIncoming is deleted after the device is restarted. You must copy the picture url into the folder you want to use it (under your app). You could access any filie in the system if you unconfined your app but it's considered a bad practice. That's why the Content Hub serves you the image for you
  • Caller blocking, the next generation

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    LakotaubpL
    @vandys Moved this to app dev to save moving it later or creating a new thread when someone takes you up on the offer to improve the packaging.
  • Calculator: 49,8-2,1=

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    H
    Thanks a lot for fixing this! Although it's just a funny small problem, fixing this tiny bugs also lead to a better system. If i compare UT today with 1 or 2 years ago it improved really a lot! Stability, features and speed!
  • App crash after splashscreen

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    SOLVED! The problem is the header at the line 29, it must be delete. The webapp crash on the nexus5 because there is a bug in UT. Someone solved forcing full screen and disable the gpu but I think it is a bad solution. The command lines from 34 to 42 can be delete, they run only with oxide. After this operations, all run correcly on the pc desktop!
  • porting Apps from vivid to Xenal

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    H
    @hummlbach Could you add KODIMOTE to that list?
  • will be updated scope who worked on version 15 (-

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    B
    it is a pity that the developers have scored on their innovations scop
  • Openstore creating or deleting apps

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    bhdouglassB
    @ksalver said in Openstore creating or deleting apps: Hi @bhdouglass , I made a mistake by submitting a new app to the openstore: I submitted an app named p.ex "mynewapp" instead of "mynewapp.ksalver" . Now the entry rests in the Database ind i cannot delete it, wether with the morph-browser nor with the submit-new-app. Is there any way to remove my entries descripion is renamed "ZZZ....." to see them at the bottom of my list. ? I'm not seeing the app called "mynewapp" anywhere, is that the name of the app or is it something else?
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    bhdouglassB
    You're welcome!
  • Anyone using a YI action camera?

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  • Mobile Connection Control

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    @dobey Thanks, that answers my question - I'll probably have to look at other options to achieve this.
  • User Agent Stuff

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    LakotaubpL
    @advocatux Yes as usual you are correct : ) it seems
  • Apps using Oxide

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    D
    @mariogrip said in Apps using Oxide: I will make a more of a "guide" once devel is out with 100% QtWebEngine. Any update on this?
  • uNav-improvements

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    I would love to have something like live search suggestions. Especially in foreign countries where you not always know how to spell street names correctly this would be extremely helpfull! Would be amazing to implement this function like it works for example with graphhopper.com/maps/ or other navigation tools.
  • Why some xenial webapps don't work

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    @krille I understand from openstore that you've already published several apps and it's clear that you've far more experience than me. Realistically, I don't feel qualified to help as I'm just a beginner. My understanding is that webapp-creator invokes morph browser automatically. The template doesn't provide an option for choosing the browser.
  • Updating apps to 16.04

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    costalesC
    @danchapman Thanks for the tip. I removed the .py files and I was using this one import in last version: import io.thp.pyotherside 1.4 Everything was working, but in the last update of Ubuntu Touch (2018-W40), the python side is not working. [image: py.jpg] In the last UT version I have the package libpython3.5:armhf, then I think the error is coming because the libpython3.4 doesn't exist. But... I'm just importing "io.thp.pyotherside 1.4", the crash (IMO) is coming from the pyotherside from the system (?). I tried import io.thp.pyotherside 1.5, but same result. Any help please? Thanks in advance!
  • HowTo: contributing to app development with crossbuilder

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    Small update. After the PRs by @UniSuperBox and @jonius I was finally able to compile the keyboard package onto my phone. In order to accomplish the task I had to slightly modify the command I used before, i.e. crossbuilder with crossbuilder --password=myPro5password because a bunch of commands sent to the phone requires sudo. In this way I was able to get to the end of the crossbuilding process, I believe without errors. At first I changed just a small thing in the code to see the effect on the phone, but then I tried without changing a thing and after a reboot in both cases I got the keyboard not showing up anymore; so I couldn't access the phone because I couldn't insert the unblocking passcode. A fresh UT install did the trick. Any idea why the crossbuilding process seems not working as expected? I don't have the output log this time but, if needed, I can try again to compile and collect a new one.
  • QtLocation's GeocodeModel

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    ?
    I fixed it by setting up a custom geocoding host GeocodeModel { id: geocodeModel plugin: Plugin { name: "osm" PluginParameter { name: "osm.geocoding.host"; value: "https://nominatim.openstreetmap.org/" } } }
  • Clickable 5.0.0 released !!

    development clickable documentation
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    Hi, for the people using "atom-clickable plugin" with clickable 5.0.0 the command "Clickable: Build and run [desktop]" from Atom doesn't work because it uses the old '- - desktop' option replaced by 'desktop'. To fix quickly this: open with an editor the file (enable 'show hidden files' to see 'atom' folder): <your-home-folder>/.atom/packages/atom-build-clickable/lib/clickable.json and remove the '- -' at line 114 after that should like this: args: [ 'desktop' ], Restart Atom to update the plugin. I have just made a Pull request at the author of "atom-clickable plugin" to include that fix, and to include the new '- - vivid' option (added with clickable 5.0.0) Tnx