Godot 3D Test
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FP2 (halium 5):
![screenshot20210702_174643252.resized[25%].png](/assets/uploads/files/1625242644357-screenshot20210702_174643252.resized-25.png)
![screenshot20210706_160546155.resized[25%].png](/assets/uploads/files/1625580692186-screenshot20210706_160546155.resized-25.png)
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Not avalible for pixel 3a
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@trwidick
Not already availiable for arm64 yes, but no doubt Pavel will port for those. -
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@mateo_salta looks like it is locked to the screen refresh...
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@povoq yeah interesting, it caps at 60 on the pixel 3a
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On VollaPhone

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Volla last RC 22

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@mateo_salta you should make a pull request on Pavel git no ?
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@keneda i didnt change anything, i just ran clickable on it
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Xperia X OTA-17

Lenovo Tab M10 Plus
Fullscreen - 61/37/45
Side-stage - 61/50/61 -
@jezek On my FP2 halium 5:
Simple test: 53 fps
Particle system: 32 fps
Dynamic lights: 17 fpsI guess the test should be ran multiple times since it does not reflect what I saw
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Pinephone


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@emphrath I've made another test. It turned to be more consistent with yours (see original post).
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@mateo_salta Yeah I used @abmyii 's hidden technique

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@kugiigi Hmm, I guess it has very little HW acceleration to speak of... Does it even have a GPU at all?
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add arm64 support. I'm sorry it took so long. A lot of work, I don't have time to update applications
I hope there will be more time in August. -
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@abmyii AFAIK GPU is not used currently.
That explains the low results.

did the lib in the package i built have