Godot 3D Test
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@mateo_salta looks like it is locked to the screen refresh...
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@povoq yeah interesting, it caps at 60 on the pixel 3a
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On VollaPhone
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Volla last RC 22
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@mateo_salta you should make a pull request on Pavel git no ?
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@keneda i didnt change anything, i just ran clickable on it
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Xperia X OTA-17
Lenovo Tab M10 Plus
Fullscreen - 61/37/45
Side-stage - 61/50/61 -
@jezek On my FP2 halium 5:
Simple test: 53 fps
Particle system: 32 fps
Dynamic lights: 17 fpsI guess the test should be ran multiple times since it does not reflect what I saw
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Pinephone
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@emphrath I've made another test. It turned to be more consistent with yours (see original post).
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@mateo_salta Yeah I used @abmyii 's hidden technique
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@kugiigi Hmm, I guess it has very little HW acceleration to speak of... Does it even have a GPU at all?
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add arm64 support. I'm sorry it took so long. A lot of work, I don't have time to update applications I hope there will be more time in August.
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@abmyii AFAIK GPU is not used currently.
That explains the low results. -
OnePlus3:
Simple test: 48 fps
Particle system: 37 fps
Dynamic lights: 24 fps -
OP 5
Simple Test 60fps
Particle System 49fps
Dynamic Lights 38fps -
What do these abbreviations/indicators mean?
How should they be interpreted? What is good or not? What is the best smartphone ?
Now that there are a whole bunch of screenshots, who can tell from this.
Thanks -
@domubpkm
FPS is frames per second.Simple test is simple 3D rendering with no effects, particuls is 3D rendering with particules projection effects (smoke, dust, stuff like this), dynamic lights is for lihgts that change during time, but i may be wrong.
The only purpose of that is to know device 3D rendering power, a geek thing most.