• setup app conf file from cmake

    cmake c++ app development
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    @dobey Well, that's exactly what I wanted to do... So, the only workaround would be to create it using the app... But then, The settings, I was thinking about, are app specifc ones, not user, so I'll just include them in the code ... Cheers
  • How to run WebAssembly in click package (html template)

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  • 0 Votes
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    LakotaubpL
    @slimps If you are happy plaes mark as solved to help ohers Thanks https://forums.ubports.com/topic/6311/how-to-ask-a-question-and-then-mark-it-as-solved
  • How to insert swift content in clickable / UT Apps?

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    KenedaK
    @stanwood Or the world inter-bank communication system lol
  • HTML App - file selection

    Solved
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    Schlicki2808S
    I found the solution! I came across the documentation for the policy groups. So I added "content_exchange" to the list of the "policy-groups" in the apparmor file and - voila - the input file dialog shows me a list of apps. Thanks for the hint with the Content Hub!
  • No 32 Bit support in clickable?

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    D
    @arubislander @AppLee : Thank you for your suggestions, but it is indeed the way that @Applee suggested: A rebuild doesn't help. But i found a solution: I found out that my system (an older Thinkpad) can be upgraded to a 64 Bit CPU on the very cheap... so i ordered the needed stuff and will begin to work on the hardware the coming weekend.
  • Could the upcoming Thunderbird mobile app be ported to Ubuntu Touch?

    Moved
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    OpolorkO
    @domubpkm Fair enough.
  • Backup and restore using ubports-installer

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    @justinz Not done yet, my friend.
  • Clickable build of Godot

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    joniusJ
    I still don't understand why you want to compile Godot instead of just using the one we ship in the build containers. But if you want to do so, see abmyii's build script (https://gitlab.com/abmyii/ubports-godot/-/blob/v3.4.0-ubports/build-ubports.sh) which he runs without Clickable, but within a clickable container (https://gitlab.com/abmyii/ubports-godot/-/blob/v3.4.0-ubports/.gitlab-ci.yml). If you are just interested in cross compiling with Clickable in general, that is pretty straight forward. The build containers are set up in a way that you only need to tell Clickable which architecture to build for and Clickable chooses the according prepared build container. If you are interested how they are set up, see the Dockerfile: https://gitlab.com/clickable/clickable-docker-images/-/blob/master/ubuntu-sdk/16.04-cross-build/Dockerfile. And finally, if you want to compile dependencies along with you app, see this guide: https://docs.ubports.com/en/latest/appdev/guides/dependencies.html
  • uAdBlock is back again

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    Since last update of the app I noticed that some sources for my RSS feeds (uRsses / @darkeye ) do not load anymore. In uAdblock currently all 18 filters are applied. Tried to search by domains in the filter overviews provided by the link in the post above (thanks @domubpkm ). Searching for a specific domain did not result in pin pointing the filter causing the blacklisting. Looking for the best and easiest way to whitelist specific domains to allow them as exceptions to uAdblocker in order to allow them to be available in RSS feeds and Morph Browser. Any pointers would be much appreciated. Thanks.
  • Why uAdBlock currently no longer works

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    beli3verB
    So, new version of uAdBlock server is online, mega performant and doesn't eat resources anymore. In addition, after a new review of the app by Brian, there will be a new version with 4 new lists and fix some bugs.
  • 4 Votes
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    thrrgilagT
    Thanks for putting this together. With regards to the thumbnail issue in encrypted rooms, I think I've narrowed down the issue in FluffyChat, just need to get a proper patch put together. I'll post an update when it happens.
  • Getting java working on UBTouch

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    B
    is that a working version of java for a nexus arm7
  • Deloper wanted for server app developement

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    AppLeeA
    Hi @Peter-Gamma I am a bit dubious as what is your need to have a server on a handheld device. Servers are used for higher capabilities, it can be higher storage volume, more processing power, large RAM size or large bandwidth... Using a smartphone or a tablet as a server is not something I would advice, it would be better to keep a mobile device as a client (it will also save battery). From what I could understand of your various messages about SD cards, SMB and now Minecraft ?! It seems you're running all over the place. Given your previous post, I imagine you want to be able to backup your phone in case anything went wrong. You also want to easily swap device. For the syncing there are already existing apps to fulfill your need either syncthing or nexcloud client (I think there are a couple in the open store)
  • This topic is deleted!

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  • Contacts search lag reason

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    CiberSheepC
    @marius-ciclistu Thank you. You can follow the issue here, I think: https://gitlab.com/ubports/core/address-book-app/-/issues/175
  • Could someone turn the (Hue) lights on again ?

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    lduboeufL
    Shine is available again on the open store
  • .NET6 on UT

    avalonia.ui uno platform net6
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    flohackF
    @fredldotme fully agreed. MS seems to have ignored Linux support but people are already complaining https://github.com/dotnet/maui/discussions/339
  • Sapot browser home

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    @domubpkm said in Sapot browser home: @cliffcoggin In settings, didn't you check 'restore previous session on startup'? Well I had previously twice looked for such a setting to no avail, but have now finally found it. The icon was so faint against the page that always opened that it was difficult to see it. Problem now solved thank you.
  • does pygame run on ubuntu touch

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    CiberSheepC
    @magdesign I think that's not the way you want to go. Apps would be confined anyway so you should include dependencies in the app. The way to go, it should be adding pygame to the clickable.yml I don't know if you need to add a way of doing pip install pygame that would add them in the local folder (to be confirmed) https://clickable-ut.dev/en/latest/project-config.html#libraries