• qt quick camera frames pass to cpp

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  • Is it possible to make laptop camera available to app running in "clickable desktop"

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    rineezR
    @arubislander I'm not sure. I suspect the name of video device can change for different environments. Some environments may not even have a camera, and I haven't yet tested for negative side effects of putting a non-existing device there. I'm thinking I may have to write some additional code to detect camera devices in the environment to make it into a PR suitable for all users. I'll try to figure out though. Thanks for the encouragement
  • "Unable to detect a web browser" when loading iframe in Clickable HTML app

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    rineezR
    @arubislander Ah! That makes total sense now. Thanks.
  • 0 Votes
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    @safalbk I can not help in any way. I replied only to discover the reason for your post, so that others may provide useful assisstance.
  • Not displaying the window in a clickable Nim template

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  • CalDav Tasks

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    ?
    @kugiigi Well some do. But I think it still makes sense to have a separate view at least for tasks, since there is not only a date attached to a task but also stuff like priority, status and so on. Also, some tasks might not have any date/time information associated with them, so you would not know where to display them in the setting of a calendar app.
  • FluffyChat QML and Pantalaimon development

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    Hello! Fluffychat is very cool! I'd like to see support for reactions in it. The desktop version shows them but the UT one doesn't. The feature probably wouldn't change anyone's life, but.... it is just to add some more "fluffyness"
  • Minecraft clones for ub touch

    minecraft clone app ubuntutouch
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    RedXXIIIR
    @supervisor Did you tried this one? https://open-store.io/app/terrartisan.bhdouglass Very basic but fun
  • Bicycle Navigation App Development (HELP needed)

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    AppLeeA
    @magdesign You should have a look at 20.04 version of Ubuntu Touch. Yes your app won't work until the official release of focal but it will be hopefully soon.
  • OSM Scout server improvements

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    An update today has restored the functionality of the menu. Quick work by those concerned.
  • Webapp creator Webber

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  • setup app conf file from cmake

    cmake c++ app development
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    @dobey Well, that's exactly what I wanted to do... So, the only workaround would be to create it using the app... But then, The settings, I was thinking about, are app specifc ones, not user, so I'll just include them in the code ... Cheers
  • How to run WebAssembly in click package (html template)

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  • 0 Votes
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    LakotaubpL
    @slimps If you are happy plaes mark as solved to help ohers Thanks https://forums.ubports.com/topic/6311/how-to-ask-a-question-and-then-mark-it-as-solved
  • How to insert swift content in clickable / UT Apps?

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    KenedaK
    @stanwood Or the world inter-bank communication system lol
  • HTML App - file selection

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    Schlicki2808S
    I found the solution! I came across the documentation for the policy groups. So I added "content_exchange" to the list of the "policy-groups" in the apparmor file and - voila - the input file dialog shows me a list of apps. Thanks for the hint with the Content Hub!
  • No 32 Bit support in clickable?

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    D
    @arubislander @AppLee : Thank you for your suggestions, but it is indeed the way that @Applee suggested: A rebuild doesn't help. But i found a solution: I found out that my system (an older Thinkpad) can be upgraded to a 64 Bit CPU on the very cheap... so i ordered the needed stuff and will begin to work on the hardware the coming weekend.
  • Could the upcoming Thunderbird mobile app be ported to Ubuntu Touch?

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    OpolorkO
    @domubpkm Fair enough.
  • Backup and restore using ubports-installer

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    @justinz Not done yet, my friend.
  • Clickable build of Godot

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    joniusJ
    I still don't understand why you want to compile Godot instead of just using the one we ship in the build containers. But if you want to do so, see abmyii's build script (https://gitlab.com/abmyii/ubports-godot/-/blob/v3.4.0-ubports/build-ubports.sh) which he runs without Clickable, but within a clickable container (https://gitlab.com/abmyii/ubports-godot/-/blob/v3.4.0-ubports/.gitlab-ci.yml). If you are just interested in cross compiling with Clickable in general, that is pretty straight forward. The build containers are set up in a way that you only need to tell Clickable which architecture to build for and Clickable chooses the according prepared build container. If you are interested how they are set up, see the Dockerfile: https://gitlab.com/clickable/clickable-docker-images/-/blob/master/ubuntu-sdk/16.04-cross-build/Dockerfile. And finally, if you want to compile dependencies along with you app, see this guide: https://docs.ubports.com/en/latest/appdev/guides/dependencies.html