@arubislander I'm not sure. I suspect the name of video device can change for different environments. Some environments may not even have a camera, and I haven't yet tested for negative side effects of putting a non-existing device there.
I'm thinking I may have to write some additional code to detect camera devices in the environment to make it into a PR suitable for all users. I'll try to figure out though.
Thanks for the encouragement
@kugiigi Well some do. But I think it still makes sense to have a separate view at least for tasks, since there is not only a date attached to a task but also stuff like priority, status and so on. Also, some tasks might not have any date/time information associated with them, so you would not know where to display them in the setting of a calendar app.
Hello! Fluffychat is very cool! I'd like to see support for reactions in it. The desktop version shows them but the UT one doesn't. The feature probably wouldn't change anyone's life, but.... it is just to add some more "fluffyness"
@magdesign
You should have a look at 20.04 version of Ubuntu Touch.
Yes your app won't work until the official release of focal but it will be hopefully soon.
@dobey Well, that's exactly what I wanted to do...
So, the only workaround would be to create it using the app...
But then, The settings, I was thinking about, are app specifc ones, not user, so I'll just include them in the code ...
Cheers
@slimps If you are happy plaes mark as solved to help ohers Thanks https://forums.ubports.com/topic/6311/how-to-ask-a-question-and-then-mark-it-as-solved
I found the solution! I came across the documentation for the policy groups. So I added "content_exchange" to the list of the "policy-groups" in the apparmor file and - voila - the input file dialog shows me a list of apps.
Thanks for the hint with the Content Hub!
@arubislander @AppLee : Thank you for your suggestions, but it is indeed the way that @Applee suggested: A rebuild doesn't help.
But i found a solution: I found out that my system (an older Thinkpad) can be upgraded to a 64 Bit CPU on the very cheap... so i ordered the needed stuff and will begin to work on the hardware the coming weekend.
I still don't understand why you want to compile Godot instead of just using the one we ship in the build containers. But if you want to do so, see abmyii's build script (https://gitlab.com/abmyii/ubports-godot/-/blob/v3.4.0-ubports/build-ubports.sh) which he runs without Clickable, but within a clickable container (https://gitlab.com/abmyii/ubports-godot/-/blob/v3.4.0-ubports/.gitlab-ci.yml).
If you are just interested in cross compiling with Clickable in general, that is pretty straight forward. The build containers are set up in a way that you only need to tell Clickable which architecture to build for and Clickable chooses the according prepared build container. If you are interested how they are set up, see the Dockerfile: https://gitlab.com/clickable/clickable-docker-images/-/blob/master/ubuntu-sdk/16.04-cross-build/Dockerfile.
And finally, if you want to compile dependencies along with you app, see this guide: https://docs.ubports.com/en/latest/appdev/guides/dependencies.html